Hello guys, I made this "clay material" trying hard to simulate the effect of SSS. I made composition of procedural maps for diffuse and translucency.
Link for download:
https://dl.dropboxusercontent.com/u/2067306/corona_material/Yellow%20Clay.rarBUT!!!!!!! Attention!
I used at the composition of the material the "corona sky" shader, as it was not created for this purpose there are some problems.
To fix this turn on and off "affected by sky" whenever you open the file or material and when you edit any of parameters linked to difuse, doing this the material work properly.
I used the map "corona sky" because doing some testing I realized that the result of it being applied to difuse was interesting and seemed useful to try to make the effect of SSS.
There are some limitations to the use, such as use as a mask, try invert the map, some blend modes of the composite map and another problem I spoke above, about editing the material.