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Messages - Tanakov

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[Max] Daily Builds / Re: Tiles playground
« on: 2023-11-30, 20:46:51 »
I just played a bit with CornaTile and I have a few things to mention that I believe some adjustment/fixing

1. When adding a gap distortion map, it will only react to the original mapping of the CoronaTileMap and, for some reason, ignore mapping channels.
So you can't add an independent distortion map to your grout.

2. Corner Radius should also have a "Chamfer" option to create sharp cuts \ / I think a curve would be best here.
- If the Chamfer is big enough it would be neat to introduce a third color with the ability to add the rhombus tile.

Hi, can someone walk me through the proper use of CoronaEdgeMap? Asking for a friend

It has the near and far distance parameters, which would handle that - so I am thinking you mean having one or both of those as node inputs to allow them to be mapped? As the other maps have those as inputs you can connect things to?

Here's simple example. We want to be able to achieve the same result with edge map as we can with Corona distance.

That is exactly what I tried to say, thank you.

"But why does this map lack some opacity options like most similar maps?"
Not sure what this means, can you explain in more detail? The Edge map itself is just meant to generate the gradient, what you do with that gradient (add it to opacity, use it to blend between materials, use it to change the Diffuse color, etc.) is then up to you.

So I call it Opacity, but that is the radius, distance max, AO distance, distance etc.

[Max] Daily Builds / Re: Tiles playground
« on: 2023-11-16, 16:58:32 »
Would it be possible to add a similar distortion effect for CoronaWire as you did for the tiles? That could help a little from time to time

[Max] Daily Builds / RC 1 Corona 11 Edge Map Question
« on: 2023-11-16, 16:56:54 »
Hello I have a few questions about some of the maps added in Corona 11 and general questions that bother me for a while.

CoronaEdgeMap how does it really work? I can see that it's some mix curve and wire map.
But why does this map lack some opacity options like most similar maps?

Is there any plan to add consistency in the naming of the effect I'm asking about?

CoronaRound edges has Radius
CoronaAO has AO Distance
CoronaCurve has MaxDistance
CoronaDistnance has a Distance Scale

Hope that this is not too silly to ask, have a nice day.

Kind regards,

[Max] Daily Builds / Re: Tiles playground
« on: 2023-11-03, 14:10:29 »
This is ridiculously good! Glad you added it!

[Max] Daily Builds / Re: Chaos Licensing Feedback/Help
« on: 2023-08-07, 17:04:57 »
Hi, I experienced a flood of 197 Licence errors from people I work with, can someone describe the shortest easiest solution to it?

Hi, what exact errors and where? The easiest solution is to go here and submit a new support ticket:
Then feel free to share your ticket number here on the forum.

Thank you for the quick reply Maru, the problem is related to people's Corona Trial as sometimes the newer version of Chaos Licencing Server does not recognize the trial license.

The solution I found was to uninstall the CLS 6.0.1 in order to install an older version of it I think I chose 5.5.2 and It worked flawlessly.

I'm not currently putting in a ticket unless you need it for some stats.


[Max] Daily Builds / Re: Chaos Licensing Feedback/Help
« on: 2023-08-07, 14:12:26 »
Hi, I experienced a flood of 197 Licence errors from people I work with, can someone describe the shortest easiest solution to it?

Hi, do we have that 2024 support going?

If I install current version and direct Corona to 2024, will it work?

[Max] Feature Requests / Re: Corona Multi Material
« on: 2022-07-18, 02:08:29 »

You can already achieve it with the CoronaLayered material and CoronaMultiMap set to black and white, and a little bit of setup.

So basically you would like to change Channel Outputs > Mono to "Image Alpha" in one go for multiple Corona Bitmaps?

(Internal ID=911774027)

Pretty much that's it, yes.

[Max] Daily Builds / Re: CoronaPattern playground!
« on: 2022-07-17, 14:18:49 »
Omg Omg omg omg! its happening! I can't believe it! I waited for this feature since 2014-01-02, 15:03:48

My first post on the forum and its finally here! Thank you!

[Max] Resolved Feature Requests / Re: Corona Pattern
« on: 2022-07-17, 14:18:14 »

I need to use my PNG files that have alpha map baked into them, I want to use those images Alpha channel so that I don't need to create lots of otherwise useless alpha maps on my drive.

In Normal Circumstances, you can use:

CoronaBitmap > Channel Outputs > Mono: Image Alpha

But doing that for 30 textures seems like a chore.
Especially that I have again 15 products, with 30 variations times 12 for colours.
That would mean around 10800 clicks to handle that task, yes there are some scripts that might help but Im not sure if its that easy to get one working with 2023 and Corona 8.2

I would like to propose CoronaMultiMap > Advanced Tab or "Batch Texture Handler" so that you can add options like blur, change channels or projection modes.

I think this might help a lot of people, kind regards.

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