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Messages - MakkeMakeme

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1
Yes thankx guys now it's fixed. :)

2
Thankx for the quick reply.
It was no solution because it was already clamped. But If I use the normal 3dsmax bitmap it doesn't give that problem see screenshot. It's maybe a bug in the coronabitmap? But to change that for every texture is also annoying.

3
Hi guys,

Since we updated to the new corona 6 we encountered a problem in ower material workflow. When we make materials we use decals to brake up the repetition.To control them we use non tiling materials in different map channels. In the previous version of corona they just render on top of the base material and whit the opacity map we could control where it renders. But whit the corona 6 the base material just renders where the contour is of the second material. the rest is just white (see screenhot 1). Is there a solution or another workflow for this problem?

Thankx

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