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Messages - EarthMover

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Gallery / Re: SWIDOM (2017)
« on: 2017-05-04, 17:58:26 »
Holy Sh-t!  What a masterpiece.  I particularly love the dusk shots with the Christmas lights and the car shots.....although they are all damn near perfect.  Congratulations on a remarkable accomplishment!

2
Any advice on activating the licensing?  I've been trying for the good part of week to begin the testing, but continue to get an "invalid request code" error and can't get past the licensing screen. 

Also, the startup error IS due to the .dll for the bridge between the sketchup plugin loader and the actual corona exe file.......it requires the latest vc_redist x64.  You can find a copy of the vc_redist also in the dropbox within one of the earlier .zip file installs.    Also the toolbar for Corona isn't automatically loaded.  You need to toggle it on in the View> Toolbars window. 

I've gotten this far in 2015 and 2016 pro, but can't get past the licensing screen.  I'm also waiting on the bug tracker login info.

3
Gallery / Re: Second exterior shot
« on: 2015-11-23, 01:24:38 »
Overall the tone and composition of the night one is much better than the day render, although it's still not great.   Almost all the materials in both scenes have a plastic feel to them.  Corona is pretty simple as far as render settings and environment.  Those alone won't make a good render.  It's the time spent on scene development and texturing.  You can't just grab a model from somewhere and plug it into Corona, add some reflectivity everywhere and say, "what's wrong with my scene....it's not as good as I think it should be."  First you have to really think about the scene, determine what you want the scene to say and then do a lot of trial and error while always thinking about the goal.  Keep practicing...you are on the right track. 

4
It's interesting to see what InnoBright is doing as the push for realtime denoising.  http://www.innobright.com/

Their standalone looks interesting and would rely on an AOV pass from Corona.  Seems with Vray they are looking to do it behind the scenes during the render as opposed to a post filter like with Renderman. 

Not sure how groundbreaking any of it is.  I know RC with Arion has been doing AOV for denoising since 2013.

5
[Max] General Discussion / Re: REBUS RenderFarm
« on: 2015-11-17, 20:29:00 »
Is anyone else getting slightly darker images from rebusfarm?

I've noticed it when I've rendered a still on rebus and had a mistake that I fixed by doing a local region render and then overlayed them in photoshop to find the local render was a lighter exposure.  It was an easy fix so I didn't think much of it. 

6
Gallery / Re: blue Lk WC
« on: 2015-11-17, 20:19:30 »
It's like music.  You can't sample even a small piece of someones music and then use it to make money in another song without paying royalties. 

You have no right to sell any models or textures with your scene that you didn't create yourself, unless you have a deal for paying royalties with the producer.  Period.  It's simple.

That being said, the scenes on his site are very nice and the lighting, composition and post work are some of the best I've seen.  He is an extremely talented at those aspects, but obviously chooses to fish for models to populate a scene rather then building them from scratch.  It's like creating marketing material for a client and using clipart instead of drawing in illustrator each piece.  If it's not royalty free clipart, you can get your client into trouble for using it without license.  Very poor business practice. 

Polyviz would be better to use his talents to produce training videos and supplementing them with the working files just being the blank scenes without the copyrighted assets, but with the lighting and render setup.  I think you would be okay to also include .PSD files of the finished renders including the assets  to show your workflow for post processing that particular scene.  All in all I think this is just as valuable, without the liability. 

Or, you need to be like Bertrand Benoit and sell scenes which are 100% of your own making. 

I hope you get it sorted out and can make money the right way.  The renders are amazing.  Good luck. 

7
[Max] General Discussion / Re: Which render farm do you use?
« on: 2015-10-27, 20:11:45 »
I've rendered about 100 stills through Rebus in the past 6 weeks with Corona and Max.  I use mostly a single PC per still on their end which is still twice as fast as my hexacore and cost almost half of what distributed rendering costs.  (Economy)  The wait time to get into a single machine is never more than a few minutes.  The beauty is I can 10+ individual shots uploaded and rendering all at the same time over 10 different machines.  For high volume projects it saves me a ton of time.  Test renders  at 2-3K size are usually under $1 a piece.  My 4K finals at 150 passes are usually only 5 RP on a single machine and take just under and hour.  I've had up to a dozen stills running at once on single machines.  The downside to single machine rendering is that there is no option to resume a render to clean up noise as with distributed. 

I've had a few issues with the Rebus Drop hanging between upload and getting queued, while processing more than one upload at a time, but a simple close and relaunch of the app flushes it out without a problem.   I've never had it fail or have any issues with plugins. 

I've also found with Rebus that, since they store all the scene assets on their server, by creating proxies for all of the non structural scene items, you only have to upload those once.  The more you reduce your file size via proxies, the faster the upload time. (after the initial upload to store the proxies on their server)  For example I just worked on a scene that was 700MB  unpacked (500+ textures and lots of high poly plants) but got it down to under 12MB by converting all the heavy items to Corona Proxy.  The initial upload was 3 hours, but after that, every upload was only a few minutes.  With Corona Proxy, Rebus now feels more like having a home farm and takes away the bottleneck of uploading times

I couldn't be happier with RebusFarm. 

8
[Max] Resolved Feature Requests / Support VrayTriplanarTex
« on: 2015-10-19, 15:51:52 »
A new render node which emulates Neil Blevins Blended Box Map script.  VrayTriplanarTex looks like it should install as an available map even to users without Vray installed.  Is it possible to recognize and render this node via Corona in the future, similar to how VrayHDRI is supported? 

http://viscorbel.com/vraytriplanartex-awesome/

9
My apologies.  Thank you for your response.  It is indeed working.  Stupidly I copied the script into my main folder and not your subfolder so the macro couldn't find it. 

GREAT NEWS!!! Looking forward to Corona Proxy Lister. 

10
I am admittedly addicted to Corona Proxies as they greatly improve navigation, speed up autosaving, reduce farm uploading time, etc.   Sadly this script seems to no longer work in 1.2.1.  Has it been replaced by another proxy manager that I'm missing, or if possible can it be updated to work in the newer builds??? 

Suggested additions to the script, short of rebuilding as a Corona Proxy Lister (similar to Corona Light Lister...but that's only a dream)....would be the simple addition of buttons for "Select All"  _  "Hide All"  _  "Show All".    Functions which would mainly assist with faster use of IR when tweaking the environment lighting. 

11
[Max] General Discussion / Re: REBUS RenderFarm
« on: 2015-09-29, 06:31:18 »
I had been accruing Renderpoints through FairSaas since the release of 1.0.  I've built up 80 RP worth of bonus codes and finally decided to give it a whirl.  Add those to the 10 trial RP at sign up and I was sitting with 90RP, but hadn't actually spent any money with Rebus.  I'm under the impression that after I'm done using / testing with the first 10 trial points that the watermark will go away.  Is this correct?

The watermark says to make a payment and then redownload to remove watermark.  I wonder if it's possible to then swap Corona RP for Trial RP and remove the watermark?

12
[Max] General Discussion / Re: REBUS RenderFarm
« on: 2015-09-28, 20:55:37 »
Thank you Ricky.  You are correct.  Just sent a second camera and indeed, the upload started at 95% complete as it's recognizing the stored scene assets.  Upload took only 5 minutes.  A huge relief!  So far no problems with Max 2016 & Corona 1.2.1.  I've always been nervous to venture out into the world of render farms with the thinking that it was an overly complicated process.  Rendering with Rebus is easier than I ever would have imagined.  They've made it as close to just hitting a button as possible.  Looking forward to faster turnaround and higher volume handling. 

13
[Max] General Discussion / Re: REBUS RenderFarm
« on: 2015-09-28, 19:41:13 »
I've recently done a quick test with Rebusfarm on a small sample exterior scene and Corona.  The test render completed successfully, although was watermarked in spite of using  Render Points obtained through my FairSaas.  (No big deal as it was only a test)

As I do mostly exterior scenes with several dozen different proxy plants, (highpoly which i make in GrowFX) the file size when combined is always very large.  I don't have the fastest internet uploading in my area, so the uploading time was a little over an hour on this small test scene with 10 different highpoly proxy plants.  (Can't imagine what it would be on a large scene)

I generally need to produce between 10-20 still (3-4K) renders per project.  I wouldn't mind the upload times if I could batch render all the cameras.  (Uploading the scene file over and over for each camera would be a deal breaker)  Since native Max batch rendering isn't supported by RebusFarm, is there another way around this?  Are you guys using a plugin such as Deadline from ThinkBox or is there anything else script wise that is supported? 

I really wish there were a way to upload the file and just choose which assigned cameras to render through the farminizer plugin.  Until then, are there any suggestions for workarounds or something I'm missing in regards to batch rendering still images through the farm? 

14
Gallery / Re: Corona tests
« on: 2013-11-27, 19:22:31 »
Corona PORN!   The glass in that second image is near flawless.  The whole collection really exemplifies Bertrand's talent for modeling in general and really brings out the attention to detail in each piece.  Images like these have to cause a bit of Chaos and Chaos. 

*I too would love to see multi-texture support.   

15
[Max] General Discussion / Re: Corona Alpha4 Benchmark scene
« on: 2013-07-12, 17:44:22 »
Sager 9570 Laptop - 32 GB ram - 6 core

Corona Renderer Alpha 4 benchmark scene
 Living room 100 passes
Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz
Time: 0:4:47, Rays/s: 4,419,944

A tad slower than the other 3930K speeds posted but not bad for a portable rig.

(Time in the image is from my first run before closing Max and Photoshop.  Shaved 10 seconds by freeing up some CPU.  Might run again after a reboot)

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