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Messages - peka

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1
[C4D] I need help! / Re: ShadowCatcher
« on: 2021-09-14, 14:10:09 »
Thank you Benjamin
There are really subtle details to consider. I have learned a lot again!
Kind regards
Peter

2
[C4D] I need help! / Re: ShadowCatcher
« on: 2021-09-10, 16:11:45 »
Thank you, Benjamin, for your efforts!
I have set everything as you described. But unfortunately I still don't get the effect you show in the rendered image. Could you please provide me with the modified c4d file so that I can check all the settings? I already have the textures.

Kind regards
Peter

3
[C4D] I need help! / Re: ShadowCatcher
« on: 2021-09-08, 15:35:27 »
Hi Beanzvision
Did you find out anything?

4
[C4D] I need help! / Re: ShadowCatcher
« on: 2021-08-20, 23:17:56 »
The filename is: Bath_scene_pk

5
[C4D] I need help! / Re: ShadowCatcher
« on: 2021-08-20, 13:15:13 »
Thank you very much, I have uploaded the file!

6
[C4D] I need help! / ShadowCatcher
« on: 2021-08-19, 10:05:36 »
MacOSX 11.5.4, c4d R24, Corona 7 final
I have a problem with the ShadowCatcher. I get neither shadows nor caustics. When I give the plane a normal material, I see both. What am I doing wrong here? The main image is on a backplate and the light comes from an HDRI and a lamp from the left.

7
I can confirm the error: OSX BigSur 11.2.3 / Cinema S24 / Corona Build 2021-04-16

8
[C4D] Daily Builds / Re: Why Is the New PBR Better?
« on: 2021-01-13, 11:21:50 »
Thanks for the new PBR!
This post may be playing into the direction of my problem. I have a beer bottle with contents. The bottle with the given tinted glass (recolored) looks good. The contents are giving me trouble. If I also use the tinted glass and color it yellowish I don't get there with all parameters. Only when I use a clearcoat layer does it turn out as expected. But that does not seem correct to me. Is it not?

Is the problem once more between chair and monitor...?

Do you want the complete scene?


9
[C4D] General Discussion / Re: Morph Camera and DOF
« on: 2020-05-17, 22:26:14 »
Thank you, Bengamin, for your efforts and the test scene. That's interesting. I actually have very similar takes on my scene. I'll check that again. At least this proves that it's compatible with the morph camera. That's a good thing!

10
[C4D] General Discussion / Re: Morph Camera and DOF
« on: 2020-05-13, 17:31:44 »
I found the same problem in this forum for octane:

https://render.otoy.com/forum/viewtopic.php?f=30&t=70613

«Camera Morph is a C4D level tool, and it doesn't know anything about Octane Camera tags. Notice that the Camera Morph tool actually creates a completely new camera, and that camera takes its info channels from the basic C4D camera data. Camera Morph just doesn't have the hooks to pull info from Octane tags. »

Is this also the answer for corona cams?

11
[C4D] General Discussion / Morph Camera and DOF
« on: 2020-05-13, 12:20:40 »
Hi
I have a morph camera with two sub-cameras. The sub-cameras have a camera tag with DOF. But this will not be rendered. Does cameratag not support morph cameras? I have tried it with R21 and S22 with the latest build.

12
[C4D] Resolved Bugs / Re: Geometry not flat
« on: 2019-10-07, 16:54:57 »
Thank you Burnin and Houska
It was definitaly the displacement channel in the white materials under the pink one. When I turn it off, it renders correct.

13
[C4D] Resolved Bugs / Re: Geometry not flat
« on: 2019-10-07, 10:10:49 »
I sent the link to MAXON Support and received the following response:
I cannot detect any errors in your object and can therefore not understand the statement that the object is faulty.
Here one of the Corona developers would have to do a check, which causes the problem and then get in touch with our development team so that they can check it there.
Unfortunately, we don't have this option.

14
[C4D] Resolved Bugs / Re: Geometry not flat
« on: 2019-10-04, 18:29:55 »
Thank you very much for your persuasion! Then I will take a very closer look at my mesh. With fun of course ; )

15
[C4D] Resolved Bugs / Re: Geometry not flat
« on: 2019-10-04, 15:44:28 »
Thank you for your answer. In my mesh I can't see something wrong. And why the physical renderer does not produce the same result?

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