Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - cjwidd

Pages: [1] 2 3 ... 70
1
Chiming-in to add my support to this feature request; having depth of field for fisheye lens would be very compelling, albeit niche.

2
[Max] I need help! / Re: Depth of Field with Fisheye Camera?
« on: 2021-11-24, 10:56:40 »
Sadly this is not possible with Corona camera. There's request for this to be implemented, you may want to show your support in this tread: https://forum.corona-renderer.com/index.php?topic=27883.0

The only workaround i can think of, would be to render z-depth pass and do DOF in post.

Ok, good to know - thank you Romullus. Yes, I will chime in to support the feature request, that would be nice to have for the fisheye lens.

3
[Max] I need help! / Re: Iridescent/Metallic glass shader
« on: 2021-11-24, 01:42:20 »
Use Siger thin film on a glass shader and then add roughness to the coat layer in the new Physical Material Shader, or create a layered material to add the dust / dirt.

For all intents and purposes the reference image shows, basically, a "dirty bubble" shader.

4
Title. Is this possible, or is there a workaround?

5
Please note that depends on what you mean by "do we have ACES" - what is shown is the color curve for ACES, nothing more (ie no changes to output formats etc.)

So we are seeing a kind of ACES emulation, then?

6
Work in Progress/Tests / Re: cjwidd render thread
« on: 2021-11-17, 01:09:52 »
Thanks @MrMarty, I did all the texturing / shading, just not the modeling - the smoke detector is especially well modeled, so credit to the artist.

7
Gallery / Re: Monceau
« on: 2021-11-15, 21:00:41 »
The vignetting in the two vertical shots is really nice, is that post process or in-camera (bokeh)?

8
Gallery / Re: BOSLAAN
« on: 2021-11-15, 20:59:33 »
What is the trick to texturing so much wall surface with only one material type? Noise mask in layered material, or UVW Randomizer?

9
Gallery / Re: DUTCH PRIVATE HOUSE
« on: 2021-11-15, 20:54:35 »
I really like the mood and tone of these images, but it looks like the glass coffee table is clipping through the carpet / rug in the last shot?
Also, is the parquet flooring a texture or geometry?

10
Gallery / Re: my last job 'a gloomy day'
« on: 2021-11-15, 20:36:57 »
I think the radiator is missing a subdiv?

11
Gallery / Re: New Project -house in USA
« on: 2021-11-15, 20:36:13 »
Really interesting style +1

12
Work in Progress/Tests / Re: cjwidd render thread
« on: 2021-11-15, 19:47:09 »
Models are sourced from various collections on cgtrader and turbosquid, FYI.

13
Radial gradient? I think there was a post about this long ago showing that, technically, you don't need to map a gradient to Corona Lights because they simulate a softbox already. I used to do this technique in Maya - mapping an alpha ramp to a disk light - but in Corona Renderer, it might be unnecesary.

14
Work in Progress/Tests / Re: cjwidd render thread
« on: 2021-11-11, 23:43:39 »
Props












15
General CG Discussion / Re: Fake Houses
« on: 2021-11-10, 09:04:50 »
Evermotion has some

Pages: [1] 2 3 ... 70