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Messages - supernoodles

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Curve Digital is looking for a talented  Architectural Visualiser/Environment artist to help us build stunning and inspiring environments for advertising images, both moving and still. Working within our multi-discipline art team, you will be building scenes while collaborating with retouch artist and clients to ensure they look visually arresting. This position will be based at our Nottingham Studio with some small flexibility for part time remote work.

Responsibilities

Building Photoreal environments including architecture
Work with the Retouch artists and clients to create aspirational imagery
Maintain quality, efficiency and consistency across your work
Ability to mentor

Skills & Requirements

Essential Skills and Experience

Great artistic knowledge of environment art (Modelling, Mapping, Texturing and World Building)
Great technical knowledge of 3D packages, texturing packages and game engines like 3dsMax, Corona and or Vray, Unreal, Substance
Strong understanding of art fundamentals and design (including understanding of composition and colour)
Good communication skills and ability to receive and act upon feedback
Passion for image creation

Desirable Skills and Experience
Inspirational artistic skills
Experience of mentoring and supporting a development team
Automotive rendering experience
Further specialism within art such as lighting, VFX, Animation

How to Apply


Please apply via email to nick@curvedigital.co.uk

Please provide your CV, Portfolio ( if necessary ) and a Cover Letter.

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[Max] I need help! / Re: Lightmix and Fusion 8
« on: 2016-12-11, 18:32:30 »
Great thanks so much

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[Max] I need help! / Lightmix and Fusion 8
« on: 2016-12-11, 18:12:15 »
Hi guys,

Forgive me if this is a repeated question. I wondered if anyone has any info or workflow in recreating a render in Fusion 8 so that the lightmix settings can be edited. Surely as each light is rendered as an individual exr, it should be possible to rebuild this in Fusion so that you can relight a scene at any point in the future without re rendering. Currently I have a layered exr with all the lights as passes which are acknowledged in Fusion, but I don't have any knowledge of how to edit them.

Here's hoping there is a tutorial somewhere.

thanks

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