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Messages - Daniel Mikolajčák

Pages: [1] 2 3 ... 12
1
[C4D] Daily Builds / Re: R26 Dailybuild v9 Slow Startup
« on: 2022-05-30, 15:43:10 »
ok, in any case you have the asset browser with your personal textures and various objects?
Because for me the problem is that

I have few objects, no textures, however. Will try to install corona again and uninstall the custom asset database. I will let you know whether it had any influence.

2
[C4D] Daily Builds / Re: R26 Dailybuild v9 Slow Startup
« on: 2022-05-30, 15:34:32 »
Hi,

do you use materials with textures connected with Cinema4d's Assets Browser?

No, this happens when simply starting blank C4D R26, it is not specific to a scene

3
[C4D] Daily Builds / Re: R26 Dailybuild v9 Slow Startup
« on: 2022-05-30, 12:28:06 »
Yeah sure, could be os specific. No problem for me I just do rendering in r25 and modelling in r26. But you should know about it. Maybe more people will come up and report it, let´s see.

4
[C4D] Daily Builds / Re: R26 Dailybuild v9 Slow Startup
« on: 2022-05-30, 12:13:25 »
Hi, no scene involved here, just starting r26 with corona installed. I can send you dump file I sent to Maxon if you want.

This is how it was generated:
macOS:
Please follow these steps:
- Open the folder where Cinema 4D R21 and onward has been installed.
- Rightclick the file „Cinema 4D“ and choose „Show Package Contents“
- Now open the folder „Contents“ and then „MacOS“
- Please start the program Terminal from the utilities of macOS.
- Next drag&drop the file „Cinema 4D“ from the finder into the Terminal and add an space behind it.
- Please copy the following text behind the command inside the Terminal:

g_console=true g_licenseDiagnostic=true g_proxyDebugging=true g_warning=true

- Enter this command to start the program.
- Now, while starting the program a text is displayed. Please copy the entire text and send it to us.

5
[C4D] Daily Builds / Re: R26 Dailybuild v9 Slow Startup
« on: 2022-05-30, 10:08:18 »
Hi, sure thing.
macOS 12.4 Monterey

6
[C4D] Daily Builds / R26 Dailybuild v9 Slow Startup
« on: 2022-05-29, 12:16:12 »
Hi, C4D r26 with v9 takes sometimes very long to startup, Maxon support has confirmed it was Corona plugin causing the delay when starting the application.
Daniel

7
Aah there, thanks.

8
Gotcha!
If you still want Bloom as a separate pass you need the components pass. Virtuall beauty still baked bloom in my case.
Case solved, thanks for the tip on where to look for.

9
If you look at the image, although BloomGlare is disabled as a pass it still gets baked onto the background. Is it not understandable why one may want those passes separate, similar to caustics pass, that has this option?

10
Hello,
it would be very helpful to add an option to add bloom glare in the pass only (Caustics already has this option). This way when I render into PV via  "Render Marked Takes to PV" command I still can save beauty pass without BloomGlare baked onto it.
Thank you.

11
[C4D] Daily Builds / Re: V7 RC1 resolved/unresolved bugs
« on: 2021-09-23, 20:46:03 »
this was only a feature request, it is not a feature at the moment.

12
[C4D] Bug Reporting / Re: Layered Material
« on: 2021-09-15, 23:09:12 »
R23 latest Mac

13
[C4D] Bug Reporting / Re: Layered Material
« on: 2021-09-10, 11:24:29 »
I was just about to report this problem. It only happens if physical material is plugged into layer material. Legacy materials are copied along to a new project fine.
 
Thanks
Daniel

14
[C4D] Daily Builds / Re: V7 RC1 resolved/unresolved bugs
« on: 2021-08-31, 22:12:15 »
IIRC the UV mapping on Corona Bitmap is independent of material Tag settings, those are applied over it.

Hello Jan,
I will try to illustrate what I need Corona Bitmap to do. Basically within one shader to reference two different UVW map tags. For example, if you have leather and stitches. There is a different mapping for leather and different for stitches. Although one workaround right now would be to use triplanar for leather and uvw tag for stitches.

Is this something you could slide into corona bitmap function? Since Projector shader seems to be notoriously buggy.

Daniel

15
[C4D] Bug Reporting / Re: IR crashes every time.
« on: 2021-08-16, 10:39:32 »
I uploaded the scene using the private uploader. Open file Bugreport IR.c4d. I have not uploaded textures as the scene crashes even without textures. How to duplicate crash? Open Corona VFB and hit IR. Scene crashes mostly when, camera is moved, sun is moved or a object is moved.

Daniel

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