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Messages - digil

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[Max] I need help! / Re: store and keep renders in History
« on: 2022-10-30, 02:53:17 »
Well, actually - if your max crashed , you can still find the History images back in
Users\......3dsMax\...\plugcfg\corona\history\   folder as openable .Cxr files, this just helped me a bit with some test renders I had in a History row.

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[Max] I need help! / Re: Displacement sampling problem
« on: 2019-06-27, 19:06:00 »
DOH!

The "Override" toggle parameter was ANIMATED! And there is a small bug that it doesn't show red border on keyframes. And I thought I was going crazy!  Uph...

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[Max] I need help! / Re: Displacement sampling problem
« on: 2019-06-27, 18:07:16 »
ooops

discovered I had an override in displace modifier, though I am DEFINITELY sure I checked it was off several times before. Weird!

4
Yes it seems it acts as a point. But I think this is a 3ds Max problem.

I also find a very long lag in displaying the camera info in the command panel. Only selecting Corona cameras does this for us.

Same problem with long times of displaying camera properties in panel. Very long times sometimes...

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[Max] I need help! / Displacement sampling problem
« on: 2019-06-27, 09:51:42 »
I have an often recurring problem with displacement and reflection. I attached a link with a video example (sorry I had to blackout main part as it's a work NDA project):

it's a small video sequence with a cigarette pack and HDRi rotating a bit (via UV offset animation) around the pack. The debossed lines on the edge of the pack are made via a 16-bit displacement map (high resolution one - about 8000 pixels in height for a total pack layout) with a Corona Displacement modifier applied. I've tried using different setting of Blur, Displacement size (Screen size from 2 pixels down to 0.1 pixels) and so on. It always gives some random result - sometimes it's fine and sometimes it gives this rhythmical "checker pattern" in the reflection. What's even more interesting - I managed to have VERY different results just by selecting the region (and selecting almost or exactly full screen size) and rerendering and getting perfect picture and then removing region and getting the pattern back.
Why is this happening and what can I do to avoid it?

https://drive.google.com/open?id=1-jqdxduezO1Ofg7n0nzHcebFNMWEw6Py

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[/quote]
Do you know how this region could have been created?
[/quote]

I suppose I had some region and while moving around, mistakenly dragged / resized it ? may be...

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Found the reason!
Seems like there was some REGION which, by manipulation, got small down to 0,0 seems like? It didn't show ANY red frame anywhere but it still rendered ONLY in the region. Creating some region the size of window and then deleting it showed up the image.

8
Recently upgraded to 4 and (MAYBE?) found a bug?

I've been messing with rendering "only masks" and after using that switch (and turning it back off) - my scene stopped rendering in a frame buffer! I see the render in Interactive Viewport but when I press Render View (yes, I am sure same viewport-camera, etc. is selected) I get a very fast render with nothing in it. What's even more interesting - selecting back "render only masks" doesn't show standart watermark "Shading was disabled" in the frame buffer render either.

Saving this file and reloading doesn't help. Loading some other file works fine. Rebooting didn't help.

9
What time period does the BF code work?

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