Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] Feature Requests => [Max] Resolved Feature Requests => Topic started by: Paul Jones on 2012-09-20, 12:01:00
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Just so my trees don't clash with intersecting geom, also maybe in future possibility of having an animated distribution object and the instanced object being fixed?
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What do you mean by animated distribution object with instanced object fixed?
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So I could scatter teapots over an ocean surface and they move with the waves - that sort of thing.
Whilst we're on about scattering - an update button so if I change say the noise on the distribution obj then the instanced object positions are updated.
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HSV variation on scattered objects?
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So I could scatter teapots over an ocean surface and they move with the waves - that sort of thing.
Whilst we're on about scattering - an update button so if I change say the noise on the distribution obj then the instanced object positions are updated.
Thats already implemented in the newest build, or at least I hope ;)
HSV variation will be through special texture (its in other request here)
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Could we used the standard max pick list when adding object - makes things like long obj names, multiple picking etc much nicer
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Also an option to clip instances outside the cam fov? Handy for grass etc.
Map slot for density?