Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Feature Requests => [Max] Resolved Feature Requests => Topic started by: Paul Jones on 2012-09-20, 12:01:00

Title: Scatter to have some form of collision detection
Post by: Paul Jones on 2012-09-20, 12:01:00
Just so my trees don't clash with intersecting geom, also maybe in future possibility of having an animated distribution object and the instanced object being fixed?
Title: Re: Scatter to have some form of collision detection
Post by: Ondra on 2012-09-20, 12:30:32
What do you mean by animated distribution object with instanced object fixed?
Title: Re: Scatter to have some form of collision detection
Post by: Paul Jones on 2012-09-20, 12:33:01
So I could scatter teapots over an ocean surface and they move with the waves - that sort of thing.
Whilst we're on about scattering - an update button so if I change say the noise on the distribution obj then the instanced object positions are updated.
Title: Re: Scatter to have some form of collision detection
Post by: Paul Jones on 2012-09-20, 12:47:10
HSV variation on scattered objects?
Title: Re: Scatter to have some form of collision detection
Post by: Ondra on 2012-09-20, 12:50:48
So I could scatter teapots over an ocean surface and they move with the waves - that sort of thing.
Whilst we're on about scattering - an update button so if I change say the noise on the distribution obj then the instanced object positions are updated.
Thats already implemented in the newest build, or at least I hope ;)

HSV variation will be through special texture (its in other request here)
Title: Re: Scatter to have some form of collision detection
Post by: Paul Jones on 2012-09-20, 13:33:58
Could we used the standard max pick list when adding object - makes things like long obj names, multiple picking etc much nicer
Title: Re: Scatter to have some form of collision detection
Post by: Paul Jones on 2012-09-20, 13:44:17
Also an option to clip instances outside the cam fov? Handy for grass etc.
Map slot for density?