Chaos Corona Forum

General Category => Gallery => Topic started by: dgsantana on 2013-03-28, 15:30:31

Title: First try on a production (simple conversion)
Post by: dgsantana on 2013-03-28, 15:30:31
Here our first try, i are trying to push the use in this new work. For now no material work done. Scene is was setup for vray.

UPDATED: With basic materials and more time.

Best regards,
Daniel Santana
Title: Re: First try on a production (simple conversion)
Post by: dgsantana on 2013-03-28, 16:04:48
One question, does the corona clipping modifier for cameras work for the hd cache? When calculating it appears to show only the wall (without clipping applied).

Best regards,
Daniel Santana
Title: Re: First try on a production (simple conversion)
Post by: Ondra on 2013-03-28, 16:27:01
you have to set "writable passes" to 1 and "precomp amount to 0". There is a bug that was already fixed, but is not in the public release yet.
Title: Re: First try on a production (simple conversion)
Post by: dgsantana on 2013-03-28, 16:31:45
Thank you for the fast reply. I doing another space for the same project that was having problem getting splotch free render with vray (with crazy options) in a reasonable amount of time.
I will post the progress.

Best regards,
Daniel
Title: Re: First try on a production (simple conversion)
Post by: dgsantana on 2013-03-28, 16:52:19
Another test from another space, it was slow but i was doing another things in another max session.

Best regards,
Daniel
Title: Re: First try on a production (simple conversion)
Post by: dgsantana on 2013-03-28, 17:18:37
Another question after a few renders i get this on the custom framebuffer. I'm on win 8x64 3dsmax 2013+x64.

Title: Re: First try on a production (simple conversion)
Post by: olejka2k on 2013-04-04, 22:00:30
this is a known bug also, just minimize and maximize frame buffer.