Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] Feature Requests => [Max] Resolved Feature Requests => Topic started by: Kif on 2013-03-20, 10:42:41
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Is it possible?
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will render to texture be even possible in this type of render?
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bump this ... I am interested also
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do you have a use-case how it is used, what it has to produce?
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do you have a use-case how it is used, what it has to produce?
- "baking texture"
- making textures for lowpoly objects
- prerendering lights and shadows
In general it bakes various render elements (GI, DIFF, BEAUEAUATY, LIGHT, SHADOW) on UVW layout of selected object
and here is some basic tutorial with exaplme:
http://www.3dtotal.com/index_tutorial_detailed.php?id=529&catDisplay=1&roPos=1&page=1
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Very important for gaming environment (UDK for example) for create a lightmap. UDK Lightmass is very poor
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Bumping this up. Great for fly-by's, if not much shiny objects in the scene - rendering one time to texture, baking GI, lighting, etc. Then just can render it to animation of any length with scan-line in near-realtime.
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It is also useful if you simply want to bake a texture without switching to scanline, which would also require setting up a new material.
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Warning: pressing 0 (render to texture) when Corona is selected as current renderer makes max crash. At least this happens for me.
It was caused by another plugin - NOX renderer.
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what build, what max version?
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Aug 20 2013 21:58:35
Max 2013
Already submitted to Mantis.
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Very need and useful!!!
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+1 on this feature. If this was implemented I could leave vray for good! It's absolutely crucial for creating lightmaps for 3D games (can you imagine a 3D walkthrough with Corona quality in real-time?)
This would also speed up fly through animations by thousands of percent!
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+1000 for this feature :)
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I'm on the board for this one too. For an nearby future I think it'll be a crucial thing to have under the hood.
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That feature would be really great
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would be great if this feature is brought inside
corona.....
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need this feature.
All Unity game or virtual visit (in archviz for ex) use texture bake from 3d app if it's not made in unity.
Need it please .
+1000
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Is is supported now?
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Vote for this feature as well...
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got my vote too! Would be very handy for my job in the simulation industry.
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Another vote for RTT support!
A friend sent me here to try out Corona. What a nice renderer! However I can't use it because it doesn't support RTT. :(
Lightmapping is used a ton in games because it's all precomputed so it doesn't slow down the realtime rendering, however you get high quality lighting (for static scenes).
Here's a RTT usage example, which I worked on. The whole environment uses RTT lightmaps (baked in Unity using Beast). There is only one dynamic light, right above the player character. All the rest is precomputed.
http://ericchadwick.com/img/robot_rising.html
RTT is also used in architectural pre-visualization rendering, especially for interactive realtime 3d walkthroughs. This is my current project, for which I need a good fast lightmapping renderer in 3ds Max.
Radiosity is interesting, but has horrible tesselation artifacts. Mentalray is nice but terribly slow. V-Ray, Finalrender, etc. are usable, but expensive. Corona sounds like it will be more affordable.
Please add RTT to your feature list.
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This would be absolutely amazing for a current project I have, +vote
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Duplicate: https://forum.corona-renderer.com/index.php/topic,96.0.html
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Yep.. I need it as wel.
Please Corona give us RTT
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RTT is really very usefull for many applications. It is probably the most important missing feature for me.
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Hey ;)
Is the feature already in development? I need it for an VR Project and i wanted to ask if it could be possible to use this feature in about a two month time :)
It has pretty much the same votes as hair parsing in your poll about wanted features, hopefully you work on this feature first :D I´m pretty sure you could open corona to a new market with this feature :D
Otherwise i would need to use Vray for my project which is really lame :(
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no, I would not count on it
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no, I would not count on it
Are there any news on this feature? Is this feature in development or won´t there be a chance to use this feature in the next months?
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still no change, sorry
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Any update on this?
I have an interesting project going on and this would be Godsent .... any speculation when this will be implemented? This on a schedule?
Thanx a ton! Corona rocks!
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I am getting lightmaps that are a bit off, I posted here about it.
https://forum.corona-renderer.com/index.php/topic,16749.0.html
They say these are accurate, but it they don't look accurate to me. Like the they are baking 1 or 2 pixels off where they should be.
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Can you stop spamming all over the forum please? Or i will be forced to start deleting all your out of place messages. Let's stick to single topic per problem - you're getting enough attention over there.
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If you like you can delete the other ones, this thread had a dev on it so was hoping he could see what was happening and let us know if it's intended behavior.
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If you think that Corona misbehave here, please use this form: https://coronarenderer.freshdesk.com/support/tickets/new and open support ticket. You'll be contacted soon and instructed about further steps you should follow.
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Thanks,
Will do that.
Mike