Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: balatschaka on 2021-09-13, 14:37:58
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Hey guys, I'am kinda not sure if this goes to help, bugs or feature request..
I sort of like the possibility of "Enviroment (Rotation)" in CoronaBitmap as you enter real angle values when rotating your HDRI. My issue is that max does not update the U-Offset if I key the "Enviroment(Rotation)" value in curve editor, thus the HDRI does not rotate. It works only if you enter it by hand.
Am I missing something? Is animating the U-Offset from 0-1 straight away the more elegant solution?
thanks
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Hi,
Is this what you are trying to do? https://bit.ly/2YZ7prL
Let me know.
Regards,
Avi
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More like this: https://mattomedia-my.sharepoint.com/personal/andre_mattomedia_com/_layouts/15/onedrive.aspx?id=%2Fpersonal%2Fandre%5Fmattomedia%5Fcom%2FDocuments%2Fhdri%5Fanimation%2Emp4&parent=%2Fpersonal%2Fandre%5Fmattomedia%5Fcom%2FDocuments (https://mattomedia-my.sharepoint.com/personal/andre_mattomedia_com/_layouts/15/onedrive.aspx?id=%2Fpersonal%2Fandre%5Fmattomedia%5Fcom%2FDocuments%2Fhdri%5Fanimation%2Emp4&parent=%2Fpersonal%2Fandre%5Fmattomedia%5Fcom%2FDocuments)
The U-Offset is not beeing updated. It only updates if you enter it by hand.
Thanks
edit: broken link
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Hey guys, I'am kinda not sure if this goes to help, bugs or feature request..
I sort of like the possibility of "Enviroment (Rotation)" in CoronaBitmap as you enter real angle values when rotating your HDRI. My issue is that max does not update the U-Offset if I key the "Enviroment(Rotation)" value in curve editor, thus the HDRI does not rotate. It works only if you enter it by hand.
Am I missing something? Is animating the U-Offset from 0-1 straight away the more elegant solution?
thanks
hi. use old bitmap. I always use old bitmap for timelaps HDRI. its better.