Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: balatschaka on 2021-09-13, 14:37:58

Title: HDRI animated with CoronaBitmap
Post by: balatschaka on 2021-09-13, 14:37:58
Hey guys, I'am kinda not sure if this goes to help, bugs or feature request..

I sort of like the possibility of "Enviroment (Rotation)" in CoronaBitmap as you enter real angle values when rotating your HDRI. My issue is that max does not update the U-Offset if I key the "Enviroment(Rotation)" value in curve editor, thus the HDRI does not rotate. It works only if you enter it by hand.

Am I missing something? Is animating the U-Offset from 0-1 straight away the more elegant solution?

thanks
Title: Re: HDRI animated with CoronaBitmap
Post by: Avi on 2021-09-14, 10:27:37
Hi,

Is this what you are trying to do? https://bit.ly/2YZ7prL

Let me know.

Regards,
Avi
Title: Re: HDRI animated with CoronaBitmap
Post by: balatschaka on 2021-09-14, 10:48:22
More like this: https://mattomedia-my.sharepoint.com/personal/andre_mattomedia_com/_layouts/15/onedrive.aspx?id=%2Fpersonal%2Fandre%5Fmattomedia%5Fcom%2FDocuments%2Fhdri%5Fanimation%2Emp4&parent=%2Fpersonal%2Fandre%5Fmattomedia%5Fcom%2FDocuments (https://mattomedia-my.sharepoint.com/personal/andre_mattomedia_com/_layouts/15/onedrive.aspx?id=%2Fpersonal%2Fandre%5Fmattomedia%5Fcom%2FDocuments%2Fhdri%5Fanimation%2Emp4&parent=%2Fpersonal%2Fandre%5Fmattomedia%5Fcom%2FDocuments)
The U-Offset is not beeing updated. It only updates if you enter it by hand.

Thanks

edit: broken link
Title: Re: HDRI animated with CoronaBitmap
Post by: aref3dsmax on 2021-09-14, 11:20:07
Hey guys, I'am kinda not sure if this goes to help, bugs or feature request..

I sort of like the possibility of "Enviroment (Rotation)" in CoronaBitmap as you enter real angle values when rotating your HDRI. My issue is that max does not update the U-Offset if I key the "Enviroment(Rotation)" value in curve editor, thus the HDRI does not rotate. It works only if you enter it by hand.

Am I missing something? Is animating the U-Offset from 0-1 straight away the more elegant solution?

thanks

hi. use old bitmap. I always use old bitmap for timelaps HDRI. its better.