Chaos Corona Forum

Chaos Corona for Cinema 4D => [C4D] I need help! => Topic started by: CJRenders on 2021-06-17, 17:14:25

Title: Excluding Sky from 1 object
Post by: CJRenders on 2021-06-17, 17:14:25
The title says it all. I know that you can turn off reflections and refractions on sky and it effects the entire scene but you cant target a single object to not be effected by the sky like you can the sun. Whats the best method to exclude a single object from the skys reflection?

 I could render the object in a separate scene and overlay but id be doing about 200 product images and want to avoid extra photoshop editing if possible. any suggestions?
Title: Re: Excluding Sky from 1 object
Post by: BigAl3D on 2021-06-25, 18:48:59
I can't speak for the devs, but I'm guessing they will say Corona is a real-world render engine. What you want to do is be not realistic.

Now you mention the trick about rendering a separate pass. If you know how to use the Take System, you can set up one take for the main render and a second take for just the single object. Yes you still have to composite them later, but you can at least render them with one click.

Title: Re: Excluding Sky from 1 object
Post by: CJRenders on 2021-06-25, 20:25:23
Thats what I ended up doing. Was aware of this feature but it will definitely be used a lot now! Thank you!
Title: Re: Excluding Sky from 1 object
Post by: denisgo22 on 2021-06-26, 00:02:26
The title says it all. I know that you can turn off reflections and refractions on sky and it effects the entire scene but you cant target a single object to not be effected by the sky like you can the sun. Whats the best method to exclude a single object from the skys reflection?

 I could render the object in a separate scene and overlay but id be doing about 200 product images and want to avoid extra photoshop editing if possible. any suggestions?
may be will try
Reflect BG override
Refract BG override
In object materials
:)
Title: Re: Excluding Sky from 1 object
Post by: BigAl3D on 2021-06-28, 17:24:38
Oh yeah, let me look that up in the manual. Oh wait, we STILL don't have a proper manual and we're on v7.