Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] General Discussion => Topic started by: lupaz on 2019-03-03, 18:33:25
-
It's not clear to me if Chaos Cloud is just for Vray or if it works, or will work, with corona as well.
Thanks.
-
As far as I know it's Vray only but it will be great if they will consider this service also for Corona. I've used their cloud with Vray since the first beta and beside a couple things that should be improved it's by far the best online farm I've tested, prices are fair enough too.
-
There is a reason it was renamed to Chaos Cloud from VRay Cloud ;)
-
There is a reason it was renamed to Chaos Cloud from VRay Cloud ;)
Any chance you will offer something similar for Corona? I know there are a few online farm that already support Corona but the “one button” solution of Vray Cloud is the feature that set them apart from all the other.
I use Corona for Cinema and I have a small farm perfect for my needs(beside long animation), unfortunately I can’t use it with Corona since I only have C4D Prime version, but even using the far pricier Studio version(bundled with several Team Render license) it will not be a viable solution to use my hardware since Team Render in general is full of bug and even if works performance are very poor.
Please consider a one button solution Cloud service, or at least give C4D users a proper dedicated DR system:)
-
As Ondra mentioned "There is a reason it was renamed to Chaos Cloud from VRay Cloud ;)" (in other words, it's not called V-Ray Cloud because it will be for more than V-Ray....)
-
That’s a very good news Tom;)
-
Why then they mention vray only?
Directly from V-Ray's UI
cloud rendering is built right into V-Ray
SUPPORTED V-RAY PRODUCTS
-
Let's see.... because they are sending that out to V-Ray users? Because right now it only works in V-Ray?
-
Great!
Look forward to it.
Thanks.
-
VERY interested to see how this plays out.
I use rebus currently for animations, however it can get extremely expensive...especially when you've got complex interiors pushing +1 hour per frame...it's often cost prohibitive for most clients.
One thing I'd like to see is a proper cost calculator/estimator, i.e you render a 720p frame to a set noise percentage locally and here's how much it will cost for a 1080p frame on the farm.
-
This is fairly easy to work out:
1280 x 720 = 921600 pixels
1920 x 1080 = 2073600 pixels
2073600 / 921600 = 2.25
So therefore a 1080p render will be roughly 2.25 times the render time of the 720p version. (an increase of an extra 125%).
-
This is fairly easy to work out:
1280 x 720 = 921600 pixels
1920 x 1080 = 2073600 pixels
2073600 / 921600 = 2.25
So therefore a 1080p render will be roughly 2.25 times the render time of the 720p version. (an increase of an extra 125%).
I'm aware of resolution scaling calculations, my point was to give a cost estimate on the farm without having to do a test render on the farm/using up render credits. No idea how this could be achieved, but it would be a unique solution.
-
I'm aware of resolution scaling calculations, my point was to give a cost estimate on the farm without having to do a test render on the farm/using up render credits. No idea how this could be achieved, but it would be a unique solution.
that's something doable but the question is how accurately does the calculation needs to be? Would e.g. 100-200$ be ok for you?
-
https://garagefarm.net/cost-calculator
For me its the best farm out there with best in class support!
-
any news for Corona supporton chaos cloud yet?
-
any news for Corona supporton chaos cloud yet?
Hey llab, I understand you were asking for the solution from Chaos.
But I wanted to point you at our cloud rendering offering with a similar feature set as chaos cloud has for their V-Ray standalone offering: https://render.helio.exchange/
Let me know if you have any questions :)
-
Not yet, but Chaos Cloud is in the plans for the future! https://blog.corona-renderer.com/corona-in-2022-new-features-visuals-licensing-and-more/
-
Looks great Tom - I assume this paragraph means these features are no longer tentative and won't be pulled last minute :)
Is that everything?
You will of course also get the expected dose of other new features. For version 8, this will include decals, new tone mapping, cryptomatte, slicer/clipper material, a curvature map, and more (see the end of the blog post for a development sneak peek).
-
No list prior to launch is ever everything - those are the things we currently have working, either in dailies or in internal builds. There may (or may not) be more :) Of course even when working in internal builds, we cannot 100% guarantee in advance that nothing unexpected will come up between now and release, that's the nature of development (but it would have to be unexpected, so we don't expect those listed to be tentative, given that they are already working to some degree).
-
It's all good. The sneak peak of the tone mapping looks very promising.
-
No list prior to launch is ever everything - those are the things we currently have working, either in dailies or in internal builds. There may (or may not) be more :) Of course even when working in internal builds, we cannot 100% guarantee in advance that nothing unexpected will come up between now and release, that's the nature of development (but it would have to be unexpected, so we don't expect those listed to be tentative, given that they are already working to some degree).
I would rather have new features more polished even if that means it will miss next release than have new feature that doesn t work as intended all the time.
-
For sure, if something is below par, it won't make it into the release. Of course, we hope to avoid that, and have everything up to standard and in the release :)