Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: joonior1985 on 2018-12-03, 13:01:53

Title: Caustic yet again
Post by: joonior1985 on 2018-12-03, 13:01:53
Hi, I know it's been reported as a limitation long time ago but nevertheless I'm curious is there any progress about that. I'm not talking about caustic effect itself but a strange behavior of light transport algorithm. Reflective surface with non-zero reflection glossiness doesnt project refraction from objects unless I tick "Caustic" fot those refractive shaders. Im having a project with a lot of glass bricks so turning on caustic for all of these bricks will kill my computers. A graphic explanation in the attached images.
Cheers!
Title: Re: Caustic yet again
Post by: joonior1985 on 2018-12-03, 13:04:51
I mean none-one, not non-zero :)  (0,00 - 0,99). My mistake, sorry.
Title: Re: Caustic yet again
Post by: Tanakov on 2018-12-07, 14:46:46
Just post screen of the settings, because at this point that looks like you further confuze everybody.
Title: Re: Caustic yet again
Post by: romullus on 2018-12-07, 14:58:12
Duplicate: https://forum.corona-renderer.com/index.php?topic=21887.0
Title: Re: Caustic yet again
Post by: maru on 2018-12-07, 17:02:46
Duplicate: https://forum.corona-renderer.com/index.php?topic=21887.0
It's a slightly different issue, but probably related.
We already have it logged in our internal tracker, waiting to be fixed (id=175628811).