Chaos Corona Forum
General Category => Gallery => Work in Progress/Tests => Topic started by: Njen on 2018-04-27, 11:50:49
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Hey all, I thought I'd start a work in progress thread of the animated short film I am making. I'll write more soon, but for now, let's just straight into some images. These are all individual frames taken from a selection of shots recently rendered as 'raw lighting' renders, as in, they have not been comped yet, or have any sort of colour correction or LUT applied. The background is a 16k digital HDRI I made in Terragen and will also under go improvements for the final look.
Thanks!
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Glad to see a wip thread of your short! This looks really promising, can't wait to see more. I visit the website from time to time but there was not a lot of news. Happy to see that it's still on the rails !
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Thanks, I can't wait to show and write more about it! Ironically, the lack of updates on the website is because I am spending every available minute working on the film itself, instead of doing things like this, showing the progress of it.
Btw, for the main robot character (named Grunt), every chain link and hydraulic is properly rigged and works as expected. Even those rubber pipes connecting the upper arm to the lower arm are cloth sims to get them moving and swaying in the wind while not having them collide with the geo.
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Interesting material indeed. Will follow this topic with pleasure.
I see some fireflies here and there. Interesting to know, how you're going to deal with that. Will you remove them in post or will you leave them to dance?
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Yeah there are some fireflies when viewing individual frames. They will attempted to be removed in post (I have access to some very talented compositors), though, when seen in motion, it's not too noticeable even as it currently is. The trade off in this is that I have to render roughly 11000 frames all at an acceptable level of quality while still being able to finish the darn thing ;)
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Showing a hint of the antagonist, Captain Corliss 'The Red Snake' Vail, captain of The Black Cloud, using her hand cannon that moves around on spider-like legs. Most surfaces were created in Substance Painter. Well technically, I created a bunch of tileable textures in substance on a square polygon, did further adjustments in Nuke, then combined them using dirt and edge masks from Substance.
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Texture and shader development of Captain Corliss 'The Red Snake' Vail's head. Textures painted by Jennifer Kim (https://www.linkedin.com/in/jennifer-kim-4a35a131/), super talented artist who has worked on The Avengers, Pacific Rim and The Mummy.
Corliss will have hair and a hat, she's not going to stay bald ;)
The status of this task is an almost finaled state, just a few tiny updates to go, then on to the next task...
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Here is the latest incarnation of the folder structure I am using for my short film, Cyan Eyed. A lot of these folders are automatically generated from Maxscript tools I have developed.
All up, I've written about 6000 lines of Maxscript for this film alone, which includes major tools such as a 'Scene Build' tool (part of my 'Shot Tools' UI shown below, lot's more features in the rollouts that are collapsed) that automatically builds a scene from latest versions of assets, loads in the latest textures and shaders, brings in the latest lighting and camera, and then imports the latest animation data.
I have also written my own render layers tool ('Cerl': Cyan Eyed Render Layers) for Max that I'm considering of releasing publicly...still thinking about this one (UI shown below). I've implemented the powerful wild card system from Houdini for selecting objects. For example:
geo_* ^*cars* *_damaged
Selects all objects starting with 'geo_', then subtracts from the selection all objects with 'cars' in them, then appends all objects ending with '_damaged'. I can also add and subtract layers and selection sets in the same line by using different symbols. I can even access an external file list in a text file if I want to reuse a list that has hundreds of objects. For example:
&town ^%trees #C:\objList.txt
Selects all of the objects in the layer 'town', then deselects all objects in the selection set 'trees', then appends all objects listed in the text file 'C:\objList.txt'.
All of this interacts with my folder system that basically manages itself through my Maxscript tools, I rarely have to create any of these folders manually. There are two main folder structures that I mainly work in, Assets and Sequences. I have included screenshots and descriptions below.
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Final hair groom of Corliss (the antagonist) by Andrew Krivulya (https://forum.corona-renderer.com/index.php?action=profile;u=25325 (https://forum.corona-renderer.com/index.php?action=profile;u=25325)), looks cool, huh? Also final head textures.
Some geometry issues on the neck are being fixed.
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Final lighting and layout of the internal hold of the skyship, where half of the film takes place.
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This is so nice! Do you get a timeframe for the finished short?
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This is so nice! Do you get a timeframe for the finished short?
I plan to try to finish this film by the middle of February. I've been working on it since late 2014 >_<
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Ryan, you make an awesome cinematic and I glad to be a part of it =) Can't wait to see the final =)
Btw, please fix my Family name - Krivulya
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Oops, fixed!
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A few more camera angles of the internal hold of the skyship with final lighting and look dev. These are raw renders, no comp work.
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These are great ! So all the story will take place on this flying ship ?
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These are great ! So all the story will take place on this flying ship ?
Yup, most of the film takes place on the deck and in the hold of a skyship, the Black Cloud, captained by the feared pirate Corliss Vail.
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Oops, fixed!
Yeah =) Thank you =)
Btw, you did awesome shots =) Can't wait to see the Prisoner render with a hair. And ofcourse the full cinematic =)
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Final look dev tweaks to Corliss.
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Wow! Looks nice =)
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Any news?
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Work on Cyan Eyed has continued on at a steady pace since my last post. 70% of all shot tasks (camera, animation, FX, cloth, hair, lighting, environment and comp) is done. Shots are now starting to get approved with final comps. I'm now going to be posting more images on various social media to help build more awareness up to the release of the film. I would be grateful if as many of you could like/share/follow/retweet/react to as many of these as possible.
https://twitter.com/NezuiFilms
https://www.instagram.com/nezui/
https://ca.linkedin.com/in/ryangrobins
https://www.artstation.com/njen
For this attached image: A super close up view of some of the detail in Cyan Eyed.
Thanks!
[Edit] I think this image could technically be considered a 'finished' piece of artwork, but since it's related to the film which isn't done yet, I posted it here instead.
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Massive work!
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Oh, yeah!
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Can't wait to see the final result
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Thanks for the kind comments :D
A new image posted on the 'socials':
So much work has gone into Cyan Eyed to date, and a lot of detail can be missed. While not from any shot in the film, this teaser image is to show off the work done on the cloth materials.
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Thanks for the kind comments :D
A new image posted on the 'socials':
So much work has gone into Cyan Eyed to date, and a lot of detail can be missed. While not from any shot in the film, this teaser image is to show off the work done on the cloth materials.
Awesome result and good post work
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Wow great attention to detail on those latest screens. I'd love to see a follow up on how everything is organized in terms of shots/scenes.
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artofcharly: thanks again for your support :D
mferster: I intend to write up a number of making of articles after/around the release of the film. Stay tuned!
The next update involves showcasing an asset from the film: Captain Corliss 'The Red Snake' Vail's trusty side arm, 'Skysong'. Thanks for viewing!
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Awesome design and amazing details! I can't wait to see the final animation. I'm following the progress from the beginning and I'm eager to see what you managed to do with all the good stuff we've seen so far.
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Thanks Fluss :D
Next up, another close up teaser image focusing on the skin texturing and shading. This is one of the main characters, Captain Corliss "The Red Snake" Vail.
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How heavy is this scene already? do you need a nasa pc to render it ?
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The trailer for Cyan Eyed will be released soon, and it will include five exclusive new shots that are not in the film! Watch this space for more details. In the meantime, here is a teaser from the trailer!
@arqrenderz: Haha, just a couple of Threadripper 2's and some extra help from GarageFarm.NET for online rendering.
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Just a few more weeks to go until the release of the trailer of Cyan Eyed, the action packed, steampunk themed animated short film. For the first time, instead of just stills, video is also being released which shows off one of the exclusive trailer only shots.
https://www.artstation.com/artwork/XnB9Ll
https://www.linkedin.com/feed/update/urn:li:activity:6681226855854460928/
https://twitter.com/NezuiFilms/status/1275465102775353344
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Wow that video gets me hyped! Do you consider releasing a making of / BTS at some point?
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Oh, can't wait =)
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@Fluss: I do want to release a making of soon after the release of the film later this year.
@artofcharly: Woohoo! Not long to go now.
The world premiere of the trailer for Cyan Eyed will be announced in 6 hours (7pm Vancouver time) during an Autodesk hosted webinar titled "How to manage a globally-dispersed virtual team":
https://gems.autodesk.com/c/express/d7e671ef-3af0-4c78-b22a-a585602af5d5
I will be talking a lot about Cyan Eyed, and mentioning the use of Corona and a little on how I used it during this discussion. So if you want to be one of the first to see the trailer for Cyan Eyed with a lot of Corona rendered CG eye candy, be sure to click on that link to see it and hear me talk live!
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Oh, signing up for that (in fact, I just have).
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This is about to start in a few minutes!
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CYAN EYED - Official Trailer
The time is finally here! In preparation for a release later this year, watch this trailer to get you excited for steampunk themed action and adventure! All non-environment render elements are all rendered with Corona!
This labour of love from over 100 people needs your help, so if everyone who reads this can give this a share, we would appreciate it very much! Enjoy!
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It looks awesome! Can't wait to see the final release
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Not long to go until the release of the action packed, steampunk themed animated short film, Cyan Eyed! Here is a sneak peak at some of the promotional art coming out soon.
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Oh, maaan! When? =)
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Oh, maaan! When? =)
Very soon! The only tasks left to do are comps and a couple of FX tasks.
And here is another sneak peak at some of the promotional art coming out soon.
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The release of the steampunk themed adventure, Cyan Eyed is just around the corner! I can't wait to show off my new animated short film!
To stay up to date, make sure to Like/Follow:
https://twitter.com/NezuiFilms
https://www.instagram.com/nezui/
https://www.linkedin.com/in/ryangrobins/
Thanks!
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The release of the steampunk themed adventure, Cyan Eyed is just around the corner! I can't wait to show off my new animated short film!
To stay up to date, make sure to Like/Follow:
https://twitter.com/NezuiFilms
https://www.instagram.com/nezui/
https://www.linkedin.com/in/ryangrobins/
Thanks!
Oh, when, when, when =)))))))))))))
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Haha, really really soon now!
And today, I released the official poster for the film, I hope you all like it!
[Edit]
Actually, technically, this poster itself is a finished piece of work, which I may repost in the gallery.
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Amazing work, cant wait to see it finished !