Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Tutorials & Guides => Topic started by: cgtricks on 2017-11-12, 12:22:51

Title: How To Create Water On The Floor In 3DsMax with Corona DisplacementMod
Post by: cgtricks on 2017-11-12, 12:22:51
This short video helps you learn how to create water on the floor in 3DsMax with Corona DisplacementMod.
Original idea of this tricks made by Andrei Mikhalenko, you can see more infomation here: https://www.behance.net/gallery/30074029/Making-of-The-House-is-empty-now

More Tutorials, Tips & Tricks for 3D Architectural Visualization at CGTricks: https://cgtricks.com
Title: Re: How To Create Water On The Floor In 3DsMax with Corona DisplacementMod
Post by: romullus on 2017-11-13, 11:02:07
Hi cgtricks,
nice try, but i think, that by putting a bit more effort, we can achieve even better result. Just by adding wetness map and replacing expensive and unnecessary displacement with bump, we can achieve more realistic puddles. Additionally, a few added controller nodes, can make it quite versatile and convenient to use shader.
Title: Re: How To Create Water On The Floor In 3DsMax with Corona DisplacementMod
Post by: cgtricks on 2017-11-15, 03:42:51
Wow, many thank for your trick, Romullus. Your image so very realistic. I will try it. Can i share this trick on my site?
Title: Re: How To Create Water On The Floor In 3DsMax with Corona DisplacementMod
Post by: Juraj on 2017-11-17, 18:28:42
Romullus you rock, why don't you post more often such tuts ?

I've been creating this surface as single layer which is much harder to make convincing transition from "translucent" puddle to fully reflective puddle.
Opaque water layer ? Would never occur to me in million years.

I blame gamification of texture creation :- ).
Title: Re: How To Create Water On The Floor In 3DsMax with Corona DisplacementMod
Post by: romullus on 2017-11-17, 19:20:09
Thanks Juraj. I tried to do it with one mesh, but as you said, the result was never convincing enough. I'm not happy with current setup either, because opacity makes rendering unnecessary slow. Initially i wanted to assign layered material with dry/wet ground and water to the top mesh and wet ground material to the bottom mesh. That would allow to get rid of opacity, but i couldn't find a way how to exclude the bottom mesh from casted shadow :/
Title: Re: How To Create Water On The Floor In 3DsMax with Corona DisplacementMod
Post by: Benny on 2017-12-09, 07:01:43
Romullus, is your example supposed to include the textures? I wanted to take a closer look but they are all missing.
Title: Re: How To Create Water On The Floor In 3DsMax with Corona DisplacementMod
Post by: romullus on 2017-12-09, 09:44:56
No, i have no rights to distribute those textures, you have to swap them with your own ones. You just need some textures for the ground and high conrast BW mask. If you want exactly the same look, then asphalt textures can be found on poliigon as free samples and mask jpeg can be searched by its name - whole pack costs symbolic €1 on the gumroad.
Title: Re: How To Create Water On The Floor In 3DsMax with Corona DisplacementMod
Post by: Benny on 2017-12-09, 21:19:08
Makes total sense, just wanted to make sure I didn't miss something obvious.  :)
Title: Re: How To Create Water On The Floor In 3DsMax with Corona DisplacementMod
Post by: sebstck on 2021-02-04, 18:39:02
Just wanted to thank you Romullus for sharing your setup.

Really appreciated