Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] Feature Requests => [Max] Resolved Feature Requests => Topic started by: 3di on 2017-08-23, 19:50:49
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I'd like a material which other materials connect into and it then can scale the procedural and non procedural maps of all connected materials by the same amount. Similar to the wsm mapscaler, but works for all material channels and mapping types.
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If that's too difficult, i'd settle for a triplanar map rescaler which the master material plugs into and it then can scale all of the triplanar map scales of the materials which are plugged into it in one go.
I'd use a wsm mapscaler modifier, but it doesnt work with materials which are set to object xyz for the mapping.
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good news, this can be already done by triplanar and/or UVW randomizer (just set the minimum and maximum random values to the same number)