Chaos Corona Forum
Official Stuff => News => Topic started by: Ondra on 2013-09-02, 23:34:00
-
(http://i.imgur.com/oK4ofuu.jpg)
-
Nice to see that thanks !!!!
-
:)
-
(http://www.reactiongifs.com/wp-content/uploads/2013/05/Elizabeth-Banks-OMG.gif)
-
Thanks!
'corona shadow wharrgarbl'))
-
Big thanx!
-
added soft shadows to CoronaShadow:
(http://i.imgur.com/khBet4a.jpg)
-
i'll definitely gonna play with these, thanks ondra !
-
please don't :D Using CoronaLights is much more recommended ;)
-
please don't :D Using CoronaLights is much more recommended ;)
i know hehe but nice to play with it :D
-
It's more recommended to use coronaLights but what are the "real" drawbacks in using the standard lights? I mean speed-wise or something like that. I would guess that standard lights with sharp shadows should render faster than little CoronaLights.
If it enables us to do specific things (which are not doable with coronaLights) then it should be working well (and we should know the problem cases) ;)
-
It's more recommended to use coronaLights but what are the "real" drawbacks in using the standard lights? I mean speed-wise or something like that. I would guess that standard lights with sharp shadows should render faster than little CoronaLights.
If it enables us to do specific things (which are not doable with coronaLights) then it should be working well (and we should know the problem cases) ;)
They will always give you incorrect (point) reflections in glossy surfaces, the rendertime goes up with the amount of lights (but not noise amount per pass, so it is similar to the way mental ray works), and it is very easy to create some possibly unnecessary fake effect, like incorrect decay, resulting in bad looking images.
-
Is there a proper "physical scale" for photometric lights? So for example if I place a photometric light with the preset "40W light bulb" does it really glow like one? I mean intensity. Can this be used to tune Corona lights to proper intensity?
-
They will always give you incorrect (point) reflections in glossy surfaces, the rendertime goes up with the amount of lights (but not noise amount per pass, so it is similar to the way mental ray works), and it is very easy to create some possibly unnecessary fake effect, like incorrect decay, resulting in bad looking images.
Ok, good to know!
I understand the reflection thing and the rendertime stuff too (.. i think).
Yes I know you hate those fake lights, but clients tend to request the most unusual things which are not always achievable with CoronaLights - so.. fine if the client is happy (and you can still hate standard lights ;) )
-
maru: that does not make sense yet, because there is no physical camera
-
Ok, but I mean something like intensity reference for realistic light bounces and proportions between, for example, skylight and light bulbs. You can control these things with post processing but there must be some "realistic" values.
-
very good news,like it.
-
need downlaod alfa5 and reinstall? or this in day update?
-
proportions between, for example, skylight and light bulbs
this is be good to may possible set lights intensity in lumen which would be in true proportions with corona sky. Even without physical camera.
-
need downlaod alfa5 and reinstall? or this in day update?
it will be in A6, but not A5
-
I'll have to whitelist which lights will get parsed, because vray ones are apparently causing crashes. If I forget about some light type you need, just let me know
-
i tried with corona alpha 5, but the standard light and photometric cannot work .. is it something wrong ? :)
-
this is not included in alpha5, it will be in the next stable release.
-
noted .. thanks :)