Chaos Corona Forum
General Category => General CG Discussion => Topic started by: rafpug on 2016-06-01, 02:55:30
-
Hello
PC configuration : i7 2600k CPU @ 3.40Ghz - 8Gb Ram
Render Resolution 6K - Pass limit 3 + ON Denoise
http://www.fcleaner.com/ramrush.htm (http://www.fcleaner.com/ramrush.htm) RAMRush
RAMRush uses an intelligent way to manage the physical memory and lets the RAM work in a better performance.
It will help you to prevent system crashes , memory leaks
In the memory test it was maintained at about 2GB RAM .
More critical point and state the beginning of Denoise for an increase of RAM ( RAMRush reacted well and has bypassed the 3DStudio crash )
-
Zoom in on the right curtain...lookin a bit wonky (blotchy)
-
Hello Noah
test 10 passes ( No Render Crash ) for the comparison.
The previous scene 3 passes was for a check on crash
-
Zoom in on the right curtain...lookin a bit wonky (blotchy)
->
Render Resolution 6K - Pass limit 3 + ON Denoise
Denoiser - with very low passes makes these kinds of artifacts.
-
What kind of test this is? You only provided results with that ramrush, but who knows, maybe without it, your picture would render just fine or even three times faster? If you want to do proper test, then render with that app and without it with equal settings, write down time and RAM usage and do it at least three times :]
-
I didn't understand this either. So Corona was crashing for you without the ram manager app?
-
Hello maru
Yes ..Tonight I provide other input. for now I'm at work
Hello romullus
I found this app that optimizes me the Ram memory because days before I tried to produce a render with 4K resolution, and when you process the denoiser, the 3dstudio enters crash
Last night I tried this app with a 6k resolution and I have had no problem. Tonight or tomorrow send a series of tests and comparisons
sorry for my English
Thx
Raf
-
Render Resolution 6K - Pass limit 3 + ON Denoise
Denoiser - with very low passes makes these kinds of artifacts.
[/quote]
Hello SairesArt
right, there is an average between passes and denoise value aspect ratio.
It does a series of high-resolution tests render
Obviously considering the shortest possible time to produce a rendering
Thx
-
I'm not so sure if what I am about to say is all correct but my experience with RAM optimizing applications is that they could / might potentially be beneficial for users with limited RAM under certain scenarios. There is however a bit of a downside too.
When using your computer you sometimes get memory leaks, programs not clearing every ounce of RAM they should / could, residual stuff... In those cases I guess potentially a RAM optimizer would help because as far as I understand it the thing just clears RAM unassigned parts and repopulates them with stuff that is necessary (or leaves it blank).
From my experience however that comes with a drawback as it also purges stuff that is cached / waiting to be used. I tried a few of these back in the early 00's and stuff like games actually needed more time to load, cache everything from disk onto RAM and all that. That in turn made the process of starting up a game longer but I guess once you were in the game and once RAM got populated with info again, you gained those few MBs (back then 128mb were bragging rights) that made the HDD scratch a little less...
But yeah, do take what I said with a grain of salt as this was way back and I might be remembering it wrong. What I do remember is that overall I wasn't that impressed and disk spinning was higher than it normally was when starting applications.
In rendering, I suppose that would help. If you can clear 1gb of stuff then thats dandy. Overall though you gain much more speed by just simply upgrading RAM (quantity wise, not speed). Don't we all just LOL when you click a button (say, chamfer) and then stuff gets loaded from your SSD / HDD and you sit there for 5 seconds wondering whats up with that? Because I fear that is sort of what can happen with RAM optimizers... :P
-
1K Resoution 1550x944px 20Pass limit + 5.0Noise level limit Time: 00.07:16
GI=25
LSM=1.644
DenoiseA 0.65 DenoiseR 1.0
-> 5.0Noise level limit (every 5 passes what happens?)
-
6k Resolution - detail zoom
-
The function denoise A/R + denoise tex to highlight clamping are elemnts control the quality of the pixels ?
-
6K Resolution 6224x3656px 15Pass limit + 5.0Noise level limit Time: 01.34:54
GI=25
LSM=1.644
DenoiseA 0.65 DenoiseR 1.0
Compared to my PC configuration I had to overcome the crisis points for resolutions greater than 4K and closure of the program 3dsmax ( crash ) - problem with RAMRush bypassed . I enclose the critical