Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Daily Builds => Topic started by: Frood on 2016-04-22, 14:15:44

Title: DB: 2016-04-21 Renderstamp font changes?
Post by: Frood on 2016-04-22, 14:15:44
It´s not mentioned in the changelog (yes, maybe part of "Misc UI tweaks"), but the renderstamp font has changed to some antialiased one?

Is there any reason (e.g. a pending size option?). The older (without antialiasing) was muuch better in size and readability.


Good Luck
Title: Re: DB: 2016-04-21 Renderstamp font changes?
Post by: Ondra on 2016-04-22, 14:30:09
it is because we internally switched to rendering the font using WX widgets. It is simpler for us, and can be used on other platforms, such as mac. We can change the font
Title: Re: DB: 2016-04-21 Renderstamp font changes?
Post by: maru on 2016-04-22, 14:40:30
I also noticed this and think that the old font was way more legible.
Title: Re: DB: 2016-04-21 Renderstamp font changes?
Post by: Frood on 2016-04-22, 15:00:15
If I understand this correctly, it should be possible to use a font which does not need to be antialiased again and use (dabbler googling) wxGraphicsContext::SetAntialiasMode() with wxANTIALIAS_NONE. Then it could be nearly the same result as the previous stamp without losing portability?

If yes, then this is a vote for doing it like this. If not - well, then at least the size could maybe slightly increased?

Thanks and
Good Luck

Title: Re: DB: 2016-04-21 Renderstamp font changes?
Post by: Frood on 2016-04-25, 12:15:36
Thanks for the latest changes, now it´s perfect again.

Good Luck