Chaos Corona Forum

General Category => Porting and API => [Archive] Corona Scatter 2.0 => Topic started by: hadid90 on 2016-02-17, 11:24:16

Title: CS in CS
Post by: hadid90 on 2016-02-17, 11:24:16
Hello Corona renderers,

I m trying to scatter grass on a huge plane, and the scatter count is so high that corona is not rendering anymore.
In that case, while using forestpack pro we used to scatter objects on a smaller plane multiple times, then use these scatter objects as objects on the main huge plane.
This method is not working with corona scatter. Can i put a coronascatter object in another coronascatter object ? If not, maybe this can be your next feature ..
Also, if coronascatter had a camera limit visibility feature, i wouldnt need this method at all then...

Thank you
Hadi
Title: Re: CS in CS
Post by: romullus on 2016-02-17, 11:53:13
Scatter in scatter? Sounds like perfect recipe for disaster :]
As for camer frustum culling, you can try this little trick: https://forum.corona-renderer.com/index.php/topic,9728.msg62865.html#msg62865
Title: Re: CS in CS
Post by: maru on 2016-02-17, 13:10:03
I'm not sure, but maybe the scatter in scatter idea is not that bad. If it could be done, it would save some time which is required to, for example, save a clump of scattered grass as a proxy.
Title: Re: CS in CS
Post by: hadid90 on 2016-02-17, 15:39:19
Scatter in scatter? Sounds like perfect recipe for disaster :]
As for camer frustum culling, you can try this little trick: https://forum.corona-renderer.com/index.php/topic,9728.msg62865.html#msg62865

hello, yeah i ve seen this already :) But i am already using the density map slot :(
I only had the idea of Scatter in scatter becuz it s working like a charm in other scatterers .. so why not implemented in coronascatter .. thanks for you reply though ..