Author Topic: My first rendering using corona  (Read 5903 times)

2014-10-08, 18:49:18

conceptualist

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Please help criticize my work...

2014-10-09, 15:51:04
Reply #1

londonvisuals

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Are you trolling dude ? Sorry for asking but not quite sure...

2014-10-09, 15:54:13
Reply #2

Ludvik Koutny

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I think that white color should be more white. Otherwise you'll get artifacts known as "contact shadows" in your corners. Also, vignette already adds a great deal of realism, but some strong chromatic aberration could push it even further.

2014-10-09, 16:51:42
Reply #3

borisquezadaa

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Amazing post. Not sure if....
What i do with Corona My Corona post of random stuff rendering
WARNING: English.dll still loading...

2014-10-09, 17:00:41
Reply #4

conceptualist

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Thanks rawalanche...how do I download and install corona material converterin order to convert my vray material presets for corona renderings.

2014-10-09, 17:01:41
Reply #5

romullus

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Easy guys. Picture is posted in wip/test section, so maybe it shouldn't be matched against artworks of such great artists as Bertrand Benoit or Juraj Talcik.
If you don't have some advice or constructive crticism to say, it's better not to comment at all.
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2014-10-09, 17:52:36
Reply #6

Chakib

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Easy guys. Picture is posted in wip/test section, so maybe it shouldn't be matched against artworks of such great artists as Bertrand Benoit or Juraj Talcik.
If you don't have some advice or constructive crticism to say, it's better not to comment at all.

+1 ^^

2014-10-09, 18:03:23
Reply #7

borisquezadaa

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Respect to material converter is already installed by default since you have Corona installed.

In the upper menu bar from 3dsMax:
         Maxscript->Run Script and by default it opens a directory and pick the "coronaConverter" file from there.
What i do with Corona My Corona post of random stuff rendering
WARNING: English.dll still loading...

2014-10-09, 19:06:53
Reply #8

londonvisuals

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Easy you say - ok I agree, but you can go easy on someone who is at least ... I dont know - trying ?
Posting a white box and asking for criticism is somewhat like rendering a teapot and asking for criticism.
The author didnt say what kind of criticism he is looking for or at least what is the purpose of this work nor mentioned the problems that he is struggling with.

The above was the reason behind my question - it might look ok for a simple game engine model (not my piece of cake so not really sure about it) but as an archvis needs a lot of improvement.

And lets clarify, I dont have anything against users who ask how to do certain things (ask, dont demand) - eg. "I'm having a problem with my vegetation, the reflection/refraction doesn't seem right, I struggle with it for some time and can't work it out, can you guys have a look at it and  help/suggest any solution?"

You DONT have to be Bertrand or Juraj to be able to CLEARLY see that you can improve everything in this picture...
modeling, composition, shaders etc. If you dont - sorry, face the truth, you are a blind man, and if you plan to do this for a living - really - change your profession or keep in mind that a lot of time will pass untill you will be able to make any profit out of it, and if as a hobby - this will cost you a lot of time.

Please stop petting people by throwing them advices like the "realism" added by the vignette :D, I know you had good intentions Rawalanche, but vignettes and abberations wont make this picture even remotely realistic without improving the topics stated above.

So:
coposition - average human height is 1,6-1,75meters, try to place your camera at more or less this height, you will get more naturall looking composition right away.
shaders - your shaders look 100% diffuse and real world materials dont behave this way, add some reflection to them - try to observe this aspect in real environment
modeling- force yourself to model minimum amount of detail according to the distance you will render your model from. Over-simplified models will never look realistic, try adding all the architectural elements the building lacks at this stage.
Prepare reference photos for those elements. Pay attention to detail and scale.
surroundings - think of adding some environment to your building, if you can't come up with some of your own, photograph the place you like, modell it and place your building in it, try modeling as best as you can and add as much details, only this way you will improve your skill and sense of scale and space.
last but maybe the most important - observe observe and once more - observe the real world, try to catch up all the nuances, how things and certain materials reflect their environment, what is their structure, texture, what is the balance between directly lit and diffuse lit surfaces in different lighting conditions etc. Observe as much as you can and then try to recreate this.

also - familiarize yourself with this great article by Lasse Rode from XOIO - it covers all the generall topics - composition etc:

http://www.ronenbekerman.com/photographic-approach-in-architectural-visualisation/

good luck on improving your work.

2014-10-09, 20:18:59
Reply #9

conceptualist

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Thanks londonvisuals...I agree totally with you and accept your advice .That's why I'm here,to improve .remember no man is an island of knowledge...

2014-10-09, 20:36:53
Reply #10

londonvisuals

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Yea I agree, but no man is an oracle either :) keep us updated on the progress.

2014-10-10, 00:41:48
Reply #11

Juraj

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Please stop petting people by throwing them advices like the "realism" added by the vignette :D, I know you had good intentions Rawalanche, but vignettes and abberations wont make this picture even remotely realistic without improving the topics stated above.


I absolutely know what you mean by this :- ) I often see it in critique questions, where people nitpick small stuff, but don't see the Forrest. I also agree with your whole point overall, it's something I often wrote back in time in CGArch, but I later stopped.

But that was actually quite good sarcasm in Rawalanache's post instead ;- D


And back on topic: I consider self-critique to be better than outsider's opinion because you will need to use it more often. Start with lots of tutorials that exist before you try for critique in forum. There are tons of good A-to-Z tutorials that will improve your skills in avery aspect. Then just then post stuff. {Viscorbel, Archviz vol1/2 from Evermotion, Making-offs on Ronen site,etc..}
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2014-10-10, 09:04:43
Reply #12

londonvisuals

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And back on topic: I consider self-critique to be better than outsider's opinion because you will need to use it more often. Start with lots of tutorials that exist before you try for critique in forum. There are tons of good A-to-Z tutorials that will improve your skills in avery aspect. Then just then post stuff. {Viscorbel, Archviz vol1/2 from Evermotion, Making-offs on Ronen site,etc..}

Exactly - Juraj is totaly right here. Using all those freely available resources one can get from total noob to semi advanced and has the knowledge about certain topics that can be further explored - IBL, advanced shaders etc etc etc, countles important aspects.

Please keep that in mind people (I am not adressing only the author here). Make some effort from your side. Personally I am really thrilled lately by the amount of people that wish to get all the knowledge served on a silver plate without any time investment on their own.
The knowledge is there, just reach out for it, and what Juraj said and I suggested - compare your work to others, make a certain goal for yourself and your own progress.
When you reach a point that despite trying, you just cant push it any further ask for help.

As for the sarcasm - yea i failed to see it, my apologies Rawalanche :) but in generall i believe that petting people does more harm to them than does good. Sometimes it is just a lot better to get a bucket of cold water on your head ;)

2014-10-10, 09:32:33
Reply #13

conceptualist

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I appreciate all the comments and contributions I'm receiving here...I know that you all mean well,all points made by all is noted..thanks