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Messages - Juraj

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4741
[Archive] Alpha Builds / Re: Corona Alpha v5 released!
« on: 2013-06-14, 21:12:09 »
that's awesome! thanks!!!
unfortunately, i ve got here my first crash in the process of render))
when i  tried to downscale picture in corona's framebuffer max crashed. repeated this operation 3 times, every time max died...

Same here, already few crashes too when zooming in frame-buffer.

4742
2nd Skies series aren't HDRi, they're just hemispherical jpegs. They're HDRis on other hand are bit old and dated, they claim some of them go up to 16stops in range...but I haven't been impressed at all. They're 10k, which is more than PG, but more blurrier, taken with older dslrs. The CG-Source are taken by the guy running hdri-locations, Thomas Suurland, and it's different league in quality to all other on market.

Trust me, I've bought most of PG skies, even 2 full collections of Dutch Skies, which are used in every Hollywood blockbusters..but for pure archviz lightning, the quality you get in Cg_Source (16k of super sharp, broad range of EVs) can't be outmatched. No gamma tweaking necessary at all to boost contrast (like you would do with PG's hdri).

4743
The highlights are awesome ! True highlights, while keeping translucency was something impossible for me to obtain In Vray with 2sided mat.

Would you mind sharing a bit of the shader setup ? Is it just the translucency with thin leaf geo ? I am far from any exterior project, but foliage is my obsession, and I will eventually go back to conquering it.

4744
I can only confirm CG-Source is over-the-top best HDRi on the market. Both the fully sphericals like above, and the separate hemispherical Skies.
The resolution (16000px + !), clarity, dynamic range, is so far ahead from anything else there is, even much better than P Guthries's one.

4745
I'll start by small SMEG oven :- D Little thing I had to make, since my traditional Miele combo wasn't hip enough. But this design is pretty cool too, minimal, and not so hipster retro-ish like some usual Smeg stuff.  I like how fast I can get very correct result using path tracing and studio HDRi in progressive render. It's instant visual feedback, and that makes setting up materials very fast.
Rendered using Alpha5 RC8, so far so good, haven't tested anything yet much.


4746
Work in Progress/Tests / Juraj's Renderings thread
« on: 2013-06-11, 22:05:57 »
This is my general thread with work in progress, links to projects, stuff about workshops or just general ramblings. Over the years it's bit convoluted here..

Feel free to ask anything concerning my imagery/workflow. I don't keep any secrets and I am very happy to answer "almost" everything.
(Please don't ask me to share my scenes, I am not comfortable doing that currently in any form)

If you're interested in my general advice about lighting and image creation, I've put a lot of effort into this article to cover it:

http://www.cgarchitect.com/2017/12/business-in-arch-viz-vol-10---finding-your-look

I also made two videos for Intel here: https://create.intel.com/ambassadors/


4747
Gallery / Re: First renders - Paris apartment early previews
« on: 2013-06-10, 23:40:56 »
Thank you Keymaster ! Very appreciated.

4748
Gallery / Re: little question?
« on: 2013-06-10, 19:30:28 »

Hi i'm marco i notice that your work is the of Beltrand Benoit Baron Haussmann apartement, can you tell me where you have buy it?
thanks

Marco

http://bertrand-benoit.com/blog/2013/05/12/baron-haussmann/

Sure, from his Turbosquid space :- ) Absolutely steal deal. I bought the fireplace and facade. Here you go http://www.turbosquid.com/Search/Artists/BBB3viz?referral=BBB3viz
He even uploaded me the facade because I nicely asked. He's great guy

(Disclaimer for future readers, DO NOT, even try to ask me for "share/exchange/whatever" if that is your intention :- ) cheers )

4749
Gallery / Re: First renders - Paris apartment early previews
« on: 2013-06-10, 19:13:29 »
Good you mention that, because that chair is from DesignConnected :- ) and it doesn't exactly has amazing UVWs. Funny thing is, even at same image, it doesn't show from all angles, it started happening randomly. Reading some advice here, I switched the material to filtering on, with Summer Area. But I also changed bitmap....so not exactly debug process :- ( But no time for that now..

4750
Gallery / Re: First renders - Paris apartment early previews
« on: 2013-06-10, 19:05:26 »
Nice render, but you can use WIP section tbh. ;)

ps : i see squared pattern on chair ? Probably strong bump ?

Yes, that's what I asked, but I use quite lowish number, never higher than 0.02 (I hope is equal to 2 in Vray numbers). Whad do you think about filtering ?

You might be right about the WIP, didn't occured to me it's here. Usually no one uses it, but now I see it's up higher from this section Well.. . I think I'll stop now and just finish the project as is :- ). Cheers

4751
Gallery / Re: First render - Paris apartment
« on: 2013-06-10, 17:47:11 »
Something funny is going on with I presume bump maps. Occasionally, checker patterns shows on some objects with mentioned material. Checker pattern even shows in Material editor behind ball, but I guess this isn't connected, just saying because I am confused what this can come from :- ).

What is the consensus on material filtering ? I have ALL my bitmaps set on Unfiltered, and 0.1. This gave me the best results in Vray, but does it apply here too ? I am mostly concerned about the "unfiltered" part.

The checkerboard pattern can be seen on black leather chair on right.



On second note, I've experienced bit more with HDCache, and it's indeed lightingly fast : ) Very nice, but for this project, I'll stick with PT+PT.

4752
Gallery / Re: First render - Paris apartment
« on: 2013-06-09, 18:35:52 »
I guess I've become too lazy with MagicBullet as my only solution. I wish too much for one-click solutions, and dread manual post.

4753
Gallery / Re: First render - Paris apartment
« on: 2013-06-09, 18:31:13 »
That said, I might try it. But since the output is fully unclamped, is there reason not to do it in post ? I do not liked colormapping in Vray much, and kept it fully linear with adaptation to adjust light balance in MagicBullet.

There is no reason why to do post in Corona other than it is easier and you get interactive preview during rendering. But sometimes you would need to render to higher resolution and downsize after tone mapping to simulate the effect of internal res 2.

Thank you for answer, I see about the AA.

Great advice guys, it's cool such small forum is busy and not left ignored by devs. But now go back to work :- ) ! I am doing too much discussing again. Need to model stuff and go back to enjoyable part again on wednesday.


Rawa: Nice !! Thanks. I am always afraid not to overdo glows, what settings did you use if I can ask ? Esp. since you were able to do so in tonemapped jpeg !

4754
Gallery / Re: First render - Paris apartment
« on: 2013-06-09, 18:25:13 »
Sure ! Which ones do you have in mind ? Any help there is greatly appreciated. I do try to add subtle glows to highlights, but for other things, I am bit lost.

4755
Gallery / Re: First render - Paris apartment
« on: 2013-06-09, 18:17:31 »
The burn is very controversial thing and is a lot taste-based. I don't want to excuse myself it's indeed too much :- D But I do I prefer it a lot, even if it comes across wrong for quite most people.

My biggest inspiration is Yellows photography. http://yellows.dk/ It's one of the most high-end scandinavian interior photographers, and I am very jealous of their work and would love to attain similar level one day in digital domain.



Just trying to explain :- D All in good faith, I do write down the opinions :- ) And value them guys


Rawa, mine is modified in post too :- ) It's not that overburn in Corona Framebuffer. I have difuse glow, and strong softlight in PS.

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