Hello,
I have 3 questions :
1- How would you make the Sun active when placing a polygon backplate just outside a windows room, for instance: I don't find the way to exclude this backplate so that the sun rays will hit the floor of the room.
The backplate occlude the effect of the sun.
Placing an alpha on it or moving it back can make the trick. But would i possible to make the sun effects goes through it, not having to change the initial position or puting an opacity mask?
2- This one have been probably discussed, but i cannot find a mention of it in your features thread or on the road map:
Do you plan to implement a fast material converter (standard c4d mats /vray/octane etc..). The external plug proposed is very good, in the extent that it does converts well materials but very slow at creating mats preview.
And this time issue can be problematic for large scenes conversions.
2-this is more a wish: Using the take system, which works very good, i noticed that when creating a new group take, the group tag function ('plus' icon) works for the 'texture' option/'display' option etc. which are not properly only c4d specific. On the other hand, the compositing option is c4d specific and it add a special 'take tag', but with the composting option of c4d.
Do you plan to implements those features (corona specific takes tag, and hence, corona compositing specific takes tag)?
Thanks in advance + congrats for everything you've done so far.
Nelaton