AFAIK Corona does anisotropy only in world space. Not UV space. I think i mentioned to Keymaster that UV based anisotropy will be needed as well, but i guess it got forgotten.Best way to achieve UV based anisotropy at the moment would be using actual bump map :)
I made this fairly easily with geometry. Just a slightly rough metal material.
Quote from: adamaf on 2015-03-19, 11:02:48I made this fairly easily with geometry. Just a slightly rough metal material.That's pretty cool man, could the same effect be achieved with a high res normal map?