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Messages - JacopoGrosso

Pages: 1 ... 3 4 [5] 6 7 ... 9
61
Gallery / Re: Surrey Residential Extension
« on: 2016-09-16, 12:18:41 »
You're welcome :)

62
Gallery / Re: Coffee Time
« on: 2016-09-15, 22:03:23 »
I don't like very much with this color filtering :/

63
Gallery / Re: Surrey Residential Extension
« on: 2016-09-15, 22:02:30 »
Try to add some dof :)

64
Gallery / Re: Barber container
« on: 2016-09-15, 21:59:19 »
I tell you what I think:
- they seems flat, no perspective, so you could add some dof;
- details are ok but there is too much light and this gives flatness to the scene because there are no shadows (first render);
- to give more realism you can decrease saturation;
- second render is better (less light);
- on the left of the second render I don't understand if there is a TV or a paint..if it's a TV you could use material completely  reflective or satin, but emissive with the same diffuse bitmap

Try and see if it's better :)

65
Gallery / Re: swedish-apartment
« on: 2016-09-15, 16:01:07 »
Really good renders :)

66
Gallery / Re: small interior
« on: 2016-09-14, 02:30:56 »
Good work :)

67
Work in Progress/Tests / Re: Skull & liquid
« on: 2016-09-13, 15:30:09 »
Hi everyone!
Hi, no need for the bigger font. We have good (enough) eyesight. ;)

Quote
which do you think has the most strange and beautiful effect?
I would say they are all strange, but not sure about the "beautiful" part. :)
So far the blue&gold theme works best for me.

Ahahaha sorry, I changed font size by mistake :)
 For "beautiful" I wanted to say the most good looking, I don't know how to say in english, maybe "cool" is the right word :)
I think the same about blue & gold!

68
Work in Progress/Tests / Re: Skull & liquid
« on: 2016-09-13, 15:25:43 »
IMO you should work on the form of the fluid, better defined flow, generating more details to get the epic feeling. Different fluids behave differently... water is not dispersed as blood or quicksilver, chocolate, crude oil... so when you get the form right, you'll know what material is made of. For now it feels more like a semi fluid jelly, a marmalade... no matter which material you put on.

Either study the form more or go for the material that your idea/conception started with.

Thank you for your comment, I agree with your thought! In this case I wanted only to play with some corona materials, but I'll try to simulate proper liquid depending on what type they are.

69
Gallery / Re: Kawana Waters Residence.
« on: 2016-09-13, 10:24:03 »
Perfect :) very realistic!

70
General CG Discussion / Re: Modeling Furniture
« on: 2016-09-13, 01:15:54 »
I usually download from 3DSky (as GabaCGStudio suggested), TurboSquid and Design Connected :)

71
Work in Progress/Tests / Skull & liquid
« on: 2016-09-13, 01:06:24 »
Hi everyone!
I'm working on this personal project, playing with RealFlow and materials :)
All images are tests, so approximately 60 pass, which do you think has the most strange and beautiful effect?
If you have C&C please comment, they're always helpful!

Yellow skull and blood:


Traditional skull and water:


Purple skull and polished chrome:


Traditional skull and chocolate:


Ice skull and black ink:


Light blue velvet skull and gold:


For this one I lowered frontal lighting, effect is not so bad:


Waiting for your comments :)
Thanks

72
Gallery / Re: Simple Villa with Corona
« on: 2016-09-12, 15:49:56 »
Very good night illumination :)

73
Gallery / Re: BAC Mono
« on: 2016-09-12, 15:48:46 »
I love it! Congrats :)

74
Gallery / Re: Barcelona Pavilion
« on: 2016-09-10, 17:41:40 »
Very good work! Very realistic :)

75
Ok,
this is the final version in 8K.
NL: 4.1 - Rendering Time: 18 hours =)  (i7 970)
I had no free time to play with it more =)
what do you think, TomG?
Do you see the difference with th 4K
In this last version, I had to change a little bit the camera position.
The target and the Camera source weren't exactly on the same hight, before.

Bye!

Wow great! I think it's very realistic! Could I try to use your pano as a HDRI? Obviously with your permission. Because I was thinking to create artificial environments for HDRI illumination :)

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