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Messages - HalukOzkul

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1
Thank you for the quick reply Marcin. Looks like this might take a while.

Would you be able to share the command for ImageEditorCmd to automate this process? I'm not at all familiar with it.

If that'd be faster than the 3dsMax script route, this way I can background the process at least.

2
Hi, saving the render as CXR and renaming to EXR to use cryptomatte in After Effects works properly, no issues there.

The problem is, saving as CXR does not rasterize the tonemapping in order to give more flexibility inside Corona Image Editor, so renaming the files to EXR discards the tonemapping and saves an overexposed raw mess :)

I can use batch conversion with the script inside 3ds Max from CXR to EXR and apply my tonemapping config, but this adds an extra step and takes much longer than just renaming. It's not user friendly at all when converting, say 1500 frames of animation.

3
Hi Maru, that might be it. We're using 3ds Max 2023 and Corona 9 Hotfix1.

Should I wait for the release of 10 or install the RC and test it?

4
We have several floating licenses and unfortunately every once in a while, someone doesn't get a license.

If Corona doesn't find a license, the whole Max becomes unusable, just loading the materials in material editor takes ages. I'm talking 10minutes to load 24 material slots. Once Corona realizes the license missing, it should skip all the Corona Materials. Instead, it seems like it checkes for license for every. single. material.

Render settings also takes ages to load. Again, after I get the error saying there is no license, pressing F10 sends another request for license. Maybe just check for a license at the top and leave the poor worker alone after that. We can manually check for a license with a button in Render settings if we can get it to open.

I understand Chaos would prefer we never have missing licenses but this is just absurd. Please, please fix this issue. Rant over, thank you.


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