Author Topic: Daily Builds 1.7  (Read 169685 times)

2017-10-03, 11:02:42
Reply #690

Christa Noel

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When interactive is started for the first time after max is started, the render window is huge, it covers both of my screens. Still. Is this ever going to be fixed?
+1 for this behavior, it freezes my max for seconds...

2017-10-03, 11:32:55
Reply #691

Jens

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Hey guys! Is the speed issue with dual socket systems i reported, solved with RC5?

Not yet. We're still trying to figure out the best way to optimize this which would have the least chance of introducing additional bugs

Is this only related to dual socket systems or is it # of cores dependent?
My small 3D model shop: www.ikonoform.com/shop
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2017-10-03, 14:59:56
Reply #692

Monkeybrother

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When interactive is started for the first time after max is started, the render window is huge, it covers both of my screens. Still. Is this ever going to be fixed?
+1 for this behavior, it freezes my max for seconds...

Yes. It would be a lot better if it opened too small than too big.

2017-10-03, 15:48:57
Reply #693

Ondra

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I don't know if this a bug or it is a regular thing?
Got this error message when I tried to pick a second spline for distance map.
Update: Definitely this is an abnormal thing for Max/ Corona as Max just runs out of memory in my Mat.lib. Window :D
When I try to select Distance map, Max consumed 32 gigs of ram in a 10 sec.
Hi,
is there some Corona Scatter involved? That would explain some of it. If you can reproduce it, can you share the scene with us?
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-10-03, 17:28:23
Reply #694

tallbox

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Hi, Ondra.
Yes, I have Corona Scatter involved with few splines. I think I have a backup scene with this error and I'll try to reproduce the error again and I will upload the scene.
Architectural Visualizations / Deep work practitioner
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2017-10-03, 18:04:13
Reply #695

Ondra

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there should be some safety there that cuts it off after 5M polygons, but lets see if your scene manages to somehow get past that :D
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-10-03, 18:06:39
Reply #696

Tanakov

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I really dont like the way you changed the CoronaMtl layout.
I find previous look more.

Regards.
Using Corona since 2014-01-02
https://www.behance.net/Gringott

2017-10-04, 01:46:15
Reply #697

snakebox

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I really dont like the way you changed the CoronaMtl layout.
I find previous look more.

Regards.

give it two weeks, you get used to it. hardly a problem

2017-10-04, 06:45:24
Reply #698

sinjongthae

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Why isn't there any light-lister come along with this version? Thought that u gonna include it with this release.

2017-10-04, 07:51:16
Reply #699

shortcirkuit

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I agree - it is far overdue!!!!  Come on gents please can we have this in the upcoming release. 

Why isn't there any light-lister come along with this version? Thought that u gonna include it with this release.

2017-10-04, 09:09:51
Reply #700

joonior1985

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Hi there,

something is wrong with corona camera. Once it's visible in viewport the cone is also visible but if I pan viewport in the way that corona camera is beyond the vewport frame the cone of it disappears. Problem happens only if "Targeted" is turned off. It's annoying because if I'm about to tweak DOF focus point I'm not able to do so because I can't see the cone of camera.


2017-10-04, 12:07:19
Reply #701

BorderLine

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Hi Team,
Never have this problem before rev 5:

Slave '192.168.1.28' reported error:
Windows enabled 'Fault Tolerant Heap' for 3dsmax or dependent processes. This may have severe performance impact on Corona. Please follow the link to learn how to solve the problem.
Affected executables are:
  WSCommCntr4.exe
The image may come out wrong (e.g. darker or missing objects) because of this.   Learn more »

2017-10-04, 12:20:20
Reply #702

Sleax

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Hello.
Just want to report a strange behavor of render.
 Using the same hdr with CoronaBitmap in both screens, but enableing Color Map and curve slows down the render almost twice. (Dual xeons 2696v3) Is it a bug? Attached screens.

2017-10-04, 13:19:35
Reply #703

maru

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Hi Team,
Never have this problem before rev 5:

Slave '192.168.1.28' reported error:
Windows enabled 'Fault Tolerant Heap' for 3dsmax or dependent processes. This may have severe performance impact on Corona. Please follow the link to learn how to solve the problem.
Affected executables are:
  WSCommCntr4.exe
The image may come out wrong (e.g. darker or missing objects) because of this.   Learn more »
For the solution, please follow the "learn more link", or just click on the one below:
https://coronarenderer.freshdesk.com/support/solutions/articles/5000678431
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2017-10-04, 14:04:57
Reply #704

BorderLine

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Hi Team,
Never have this problem before rev 5:

Slave '192.168.1.28' reported error:
Windows enabled 'Fault Tolerant Heap' for 3dsmax or dependent processes. This may have severe performance impact on Corona. Please follow the link to learn how to solve the problem.
Affected executables are:
  WSCommCntr4.exe
The image may come out wrong (e.g. darker or missing objects) because of this.   Learn more »

For the solution, please follow the "learn more link", or just click on the one below:
https://coronarenderer.freshdesk.com/support/solutions/articles/5000678431

All is good, thanks !
« Last Edit: 2017-10-04, 14:25:27 by BorderLine »