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[Scatter] Resolved Bugs in 3ds Max / Re: Chaos Scatters heavily affecting viewport FPS
« on: 2023-09-29, 15:39:18 »
This is on the Scatter team's todo list.
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What would also be useful is a good explanation into absorption colour and distance.Making the color darker is exactly the same as making the distance lower. That's why you can just set absorption to pure black, forget about the color, and adjust the distance only. That is, if you don't need colored absorption.
i.e.
A darker more saturated colour and a high distance value
VS
A lighter less saturated colour and a low distance value.
Is one more correct than the other?
I've also just set the distance to the maximum depth of the pool and then tweaked the colour from there ...
Also whil I'm here. Are there any issues with Caustics + 4K Cache that I need to be aware of?No, we are not aware of anything, but the 4K cache should be still treated as "experimental".
Hmm getting more crash on loads with some larger scenes in the loading corona assets phase with the latest beta. Quite possibly forestpack related again. Have rolled back to 10.1 for one scene (no humano people in that one) and that loads again. We have one PC that seems to be more sensitive to crashes, same spec and software versions and plugin versions but one PC loads some scenes the other cant and both crash on one particular scene. Very odd.
Hello guys,
I have the same problem in 3ds max and corona. Rendering animation, and the rendertimes are increasing vith every frame. If i restart, the rendertimes are goning back to normal, but start increasing again.
did any of you found whats causing the problem?
thanks.
A common error that pops up is Falloff map in Fresnel model is not supported in Base IOR slot.This is just a wrong thing to do. You should never do this.
Is there anyway we can get a button like Fix CoronaNormal "Incorrect gamma" warnings.There is such a button in the converter script window and in the error message itself.
Im not sure of the best solution but this would be a huge time saver!