Author Topic: How automatic randomize color/texture in Corona?  (Read 12294 times)

2013-10-24, 15:57:49

cecofuli

  • Active Users
  • **
  • Posts: 1577
    • View Profile
    • www.francescolegrenzi.com
Hello guy,
I have to create tons of rocks, with different colors:

* I tried BerconGradient (crash when I try to change Type: Random)
* I tried Multiscatter texture (not work)
* I tried Multiscatter (CGSource ) Crash

Well, I don't want to create 10-20 different ID material with slightly color variation for 10 different rocks textures. Any suggestion?
« Last Edit: 2013-10-24, 20:15:38 by cecofuli »

2013-10-24, 16:08:17
Reply #1

racoonart

  • Active Users
  • **
  • Posts: 1446
    • View Profile
    • racoon-artworks
As far as I know, all those maps use some kind of node ID to randomize stuff and corona is not able to use those IDs in the Shader atm.
It's already requested but I guess you will have to randomize it with a simple Script or something like that.
Any sufficiently advanced bug is indistinguishable from a feature.

2013-10-24, 16:19:46
Reply #2

cecofuli

  • Active Users
  • **
  • Posts: 1577
    • View Profile
    • www.francescolegrenzi.com
Mmm.. I think the same.

As you know, there are some script to change randomly maps value?
I've a multi/sub obj material, with 20 CoronaMTL inside, with ColorCorrection in the diffuse and the same diffuse texture for the 20 material.
I would like to change automatically the ColorCorrection HUE ans the Saturation automatically, and not change manually for 20 sub-oject (for 10 different Multi/Suvb obj) =(

EDIT: ZORB
« Last Edit: 2013-10-24, 16:23:55 by cecofuli »

2013-10-24, 18:11:55
Reply #3

VadoZe

  • Active Users
  • **
  • Posts: 30
    • View Profile
Google multitexture and UVW random - plug and script!
!Do your Best!

2013-10-24, 18:29:04
Reply #4

vkiuru

  • Active Users
  • **
  • Posts: 320
    • View Profile
Do you have Forestpack? If you do, you can make a material with Multiscatter Texture, tick "Use Object Color" and then control the variation in Forestpack Object "Color Tint" tab.

2013-10-24, 18:33:25
Reply #5

cecofuli

  • Active Users
  • **
  • Posts: 1577
    • View Profile
    • www.francescolegrenzi.com
No, I haven't.  But Zorb script + Random Mass Script + Multi/sub Obj is enough (for now). I will wait the new Corona version ;-)

2013-10-29, 03:57:29
Reply #6

CBEPXY

  • Active Users
  • **
  • Posts: 6
    • View Profile
Google multitexture and UVW random - plug and script!
Its crashed max! if choose ---random by object!---

2013-10-31, 21:21:29
Reply #7

kumodot

  • Active Users
  • **
  • Posts: 315
  • Corona ADDICTED and Evangelist
    • View Profile
    • Kumodot
I am not a Scripter, but i did a little tool (To my use) that shuffle the MaterialIDs on a set of objects, so you can use multi-sub...
 
     It's not perfect and it has some bugs, but they are easy to contour... If you want to check...
   http://www.kumodot.com/portfolio/kumotools-rnd/
   
    Or in ScriptSpot http://www.scriptspot.com/3ds-max/scripts/kumodot-rnd-tools
Your Portuguese is worse than my english.
--------------------------------------------
3DGeneralist/Vfx Supervisor

2014-01-17, 18:08:56
Reply #8

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
ok, plenty of possibilities now
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)


2014-01-17, 22:23:44
Reply #10

racoonart

  • Active Users
  • **
  • Posts: 1446
    • View Profile
    • racoon-artworks
The possibilities may be unlimited but the tools are not. Just wasted a whole evening testing bercon maps with corona and found a devastating bug which lead to throwing the whole bercon crap into the garbage bin (RAGE!) . Multitexture is way too limited and the bitmap loading option is just fubar - honestly, who really likes to use that map O_o?!

If someone had some real alternative to randomizing a ton of maps/materials by scripting it would be great!
Any sufficiently advanced bug is indistinguishable from a feature.

2014-01-17, 23:20:07
Reply #11

LKEdesign

  • Active Users
  • **
  • Posts: 100
  • I'm addicted to Corona Render and I need NO cure.
    • View Profile
    • LKE Design Web-site
I miss This possibility very much too. So i will join the crowd. To me it is far more needed than fx. SSS.
All the best,
LKE Design
See my work at: http://www.lkedesign.dk/en/portfolio_en.html

2014-01-18, 00:12:47
Reply #12

d-3

  • Active Users
  • **
  • Posts: 28
    • View Profile
A simple material modifier on the objects you want to use randon multisub map not work?!

2014-03-20, 18:30:04
Reply #13

Utroll

  • Active Users
  • **
  • Posts: 164
    • View Profile
I'm not sure but I think "Ky_Color Variator" doesn't work neither...
Not sure if it's plugin side or render.