Author Topic: Ior texture: remap values in [0, 1] range  (Read 1849 times)

2015-08-01, 12:51:40

Nicolaswi

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Hi,

For the moment we can use a texture in the IOR channel, but the values have to be > 1 to be taken into account. So an intermediate process has to be applied to get hdr values from a 8bit texture.

Vray does a smart thing: the values < 1 correspond to 1/IOR. So a IOR of 1.5 is equal to a IOR of 0.666. It's a lot easier to use a texture for ior this way :)

What do you think ?
Nicolas
Product Manager - Allegorithmic

2015-08-29, 18:03:41
Reply #1

Ondra

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implemented
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)