I'm trying to render some masks for post processing, but have a little problem. Here's what i do: switch both GI solvers to none, turn off all light sources, assign CoronaMtl with black diffuse to all objects that should render black, assign CoronaLightMtl with "emit light" off and BW texture in Color slot to objects that needs to be masked. Set Colour Mapping as follows: exp - 0, high compr - 1, contr - 1, WB - 6500. Hit render and expect whites to be precise white, but that's not exact case. See attachment. What i'm doing wrong?