Author Topic: Help: Hair and Fur Mesh - Corona Renderer  (Read 13681 times)

2014-09-16, 15:47:33

MGDesignUK

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I hope someone can help me out on this. I have created a Moldavian styled roof hut (long dried grasses) using hair and fur in 3DS Max but it doesn't appear to render with Corona; is this right? I have tried converting it to a mesh but the hair turns into cylinders. Is there a way around this problem?

Many Thanks in advance,
MG Design UK - 3D Visualisation Studio Based In Surrey

2014-09-16, 16:32:39
Reply #1

romullus

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Yes, there is. Rendering>Enviroment>Effects>Hair&Fur>Hair rendering options>Hairs - Geometry.  Hair&Fur will be translated to geometry at render time and will render with Corona.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2014-09-16, 16:50:25
Reply #2

MGDesignUK

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I've tried doing that but the hair and fur just renders as cylinders rather than 'hair' when it's set to geometry. I've attached some screenshots - the first showing how the hair looks in the viewport and the second how it renders out.
MG Design UK - 3D Visualisation Studio Based In Surrey

2014-09-16, 19:47:49
Reply #3

maru

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Does it render ok in other renderers (scanline)?
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2014-09-16, 22:17:34
Reply #4

MGDesignUK

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It renders fine with vray so I'm guessing it's something to do with Corona?
MG Design UK - 3D Visualisation Studio Based In Surrey

2014-09-16, 23:32:44
Reply #5

romullus

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Make sure you chose hair as geometry in vray as well, when you do comparison. In my experience, Corona renders Hair&Fur exactly the same as in MR or scanline (as geometry). And your example looks expected.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2014-09-17, 10:12:46
Reply #6

MGDesignUK

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So does Corona not support hair and fur in Max when it's not set to geometry?
MG Design UK - 3D Visualisation Studio Based In Surrey

2014-09-17, 11:17:46
Reply #7

romullus

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Unfortunately, not yet.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2014-09-17, 12:45:17
Reply #8

Caue Rodrigues

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Hi, works properly here. Only Tip fade feature don´t work with Corona.

Fur_A have default settings.


2014-09-17, 13:46:43
Reply #9

juang3d

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crawlewis let me give you a long shot, have you tried apliying a gradient ramp to the opacity channel of the material? Maybe that can give you  tip fade.

It's a long shot, I'm so busy at the momento that I can't try that.

Cheers!

2014-09-17, 13:59:28
Reply #10

Caue Rodrigues

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crawlewis let me give you a long shot, have you tried apliying a gradient ramp to the opacity channel of the material? Maybe that can give you  tip fade.

It's a long shot, I'm so busy at the momento that I can't try that.

Cheers!

I really did not do anything, I only decrease root radius a lot. :)

2014-09-17, 15:17:25
Reply #11

juang3d

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I imagined that hehehe, I was trying to give you an idea to achieve that effect :)

Cheers!

2014-09-17, 15:40:20
Reply #12

Caue Rodrigues

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I imagined that hehehe, I was trying to give you an idea to achieve that effect :)

Cheers!

Hehe, thanks juang3d!!

My friend Tiago Medeiros had spoken about this in the corona facebook group, but I gave up because it would greatly increase the rendertime.


2014-09-17, 15:41:18
Reply #13

romullus

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Those cutted out tips are caused by random scale in General Parameters. That's the way Hair&Fur geometry works, i'm affraid.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2014-09-17, 21:33:51
Reply #14

MGDesignUK

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Hi, works properly here. Only Tip fade feature don´t work with Corona.

Fur_A have default settings.

So is this produced by turning it to geometry mode?
MG Design UK - 3D Visualisation Studio Based In Surrey