Author Topic: screen projection and dof  (Read 1779 times)

2014-08-13, 15:01:17

romullus

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Build timestamp: Aug  6 2014 22:25:30
Corona version: Daily build post-A7, Maxsdk version: 2014

When direct visibility override have texmap with screen projection assigned and dof is enabled, render output borders gets distorted. Not sure if this bug or a nature of screen mapping, but would be really cool if it could be fixable.
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2015-01-19, 18:43:18
Reply #1

Ondra

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Can you send me the scene?
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-01-22, 14:19:14
Reply #2

romullus

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Sorry for late response - my pc was broken and i hadn't access to internet.
I tried to reproduce this bug and found that there's much more weird things going on with dof and enviroment map with screen projection. I'll report it on mantis instead. This topic can be closed, i think.
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2015-01-22, 14:42:30
Reply #3

Ondra

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ok
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)