So then the days of setting blur to default low value are to be gone? Interesting. I always followed Ludvik's advice on that one.
I always found interesting how differently people set this up.
For example:
Bertrand: Filtering OFF, but Blur kept default 1.0
Grant W: Filtering ON, but Blur adjusted to 0.01
Then there is of course, OFF + 0.01, which should in theory give the best result most close to original texture, but that often just produces artifacts, and downright doesn't work for sensitive maps (bump, glossy,etc..).
Now I am interested if this data is something handled purely by 3dsMax, or is it interpreted differently by renderers as this thread suggests ?