Author Topic: Ford Bronco - feedback requested  (Read 531 times)

2021-10-19, 23:12:55

thr

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Hi all,

here's a recent render of mine, while I'm not sure if it's my best work I think it's a good indicator of where my skills are. I know (from looking through the forum gallery) there's much room left to improve technically and creatively but my ability to self critique is only so good right now. Any tips and advice are appreciated, thanks

Edit:
I think this belongs in the learner's corner so if it can be moved that would be great
« Last Edit: 2021-10-20, 21:28:42 by thr »

2021-10-21, 10:51:27
Reply #1

Lucas3d

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Beautiful work!
VW3d.pl

2021-10-21, 10:59:29
Reply #2

romullus

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Model looks good, but materials are too pristine. Some texturing on gloss channel plus CoronaAO, could make big difference to the image. Also i think that lighting is pretty unfortunate - back of the car looks like it's hanging in the air.

Moving topic to the learner's corner, as per author's request.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2021-10-21, 15:47:47
Reply #3

thr

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solid feedback, thank you - I will give it another go keeping this in mind. In regards to the lighting, is it the lack of light on the ground by the rear that's the culprit, or rather lack of overall light contrast back there?

2021-10-24, 17:11:12
Reply #4

thr

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Update - changed the lighting and focal length, still making updates to the materials. I think this is an improvement over the first image but still have a ways to go, looking for further feedback... thank you!
« Last Edit: 2021-10-24, 17:20:10 by thr »

2021-10-28, 17:44:13
Reply #5

thr

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ok one more go at this - after playing around a bunch I'm mostly happy with this. Tire material still needs work, but lighting is better I think.
« Last Edit: 2021-10-28, 17:52:12 by thr »

2021-10-28, 19:50:00
Reply #6

arqrenderz

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Love the lighting! just regular rectangular light or custom hdri?

2021-10-29, 06:18:36
Reply #7

thr

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thank you! I used a gradient ramp in a corona light material on a plane, and then just corona disc lights

2021-11-12, 08:16:38
Reply #8

cjwidd

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Radial gradient? I think there was a post about this long ago showing that, technically, you don't need to map a gradient to Corona Lights because they simulate a softbox already. I used to do this technique in Maya - mapping an alpha ramp to a disk light - but in Corona Renderer, it might be unnecesary.

2021-11-12, 11:04:10
Reply #9

romullus

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I don't think so, if left unmapped, Corona light will emit uniform light intensity throughout its area. Might be interesting to see the discussion that you are referring, though.

Regarding Bronco's feedback, i prefer the background of the second attempt, it looks much more interesting than pure black nothingness.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2021-11-15, 19:55:05
Reply #10

thr

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Yea, I'm looking at the two and I agree that the illuminated background is better. I like it so far, but still not there - it's like 90% of what I'd hope it can be. Also, corona lights are definitely very uniform in reflections unless the directionality is turned up high, which would not be good for the softbox plane in this case.