I have an non-tileable board texture (12 feet by 1 foot real world scale) that I would like to apply to a box using the Corona Tri Planar component. I have it setup with a UVW Randomizer going into the Tri Planar component to make it seamless. The Randomizer is setup such that each tile is randomized with movement from 0 to 1, and the rotation is in 180 degree increments (so the wood grain all runs in the same direction). But after setting it up how I think it should be, I keep getting seams in the texture. I've attached images of the material setup and result as well as the max file and texture.