Author Topic: Apartment in the old town of Vilnius  (Read 3709 times)

2018-06-27, 10:50:53

mantaskava

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Hey!

Here's another one of my recent works :)
This one was looking promising straight from the beginning, since the design and the layout of an apartment itself was kinda unique (well, at least compared to my recent projects).
Overall I am quite happy with the result although I could've used just a little bit more time.

Behance: https://www.behance.net/mantasdmd282
Facebook: https://www.facebook.com/faktorstudio/

Cheers!











« Last Edit: 2018-06-29, 12:53:22 by mantaskava »

2018-06-27, 11:29:44
Reply #1

louisryko

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Absolutely wonderful. Well done!

2018-06-27, 16:52:43
Reply #2

mantaskava

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2018-06-27, 18:40:42
Reply #3

Buzzz

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Cool renders!

Awesome!

2018-06-27, 18:57:46
Reply #4

NicoB

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Hej mataskava,

absolutely top work you have done there!
I have 2 questions:

1. How do you get the images so 100%
noise free? Was it just rendertime and limit around 1,0%
noise level or was denoising involved?
I could imagine the metal on the furniture tops
would stay noisy a long time.

2. The floor material (wood heringbone).
I would buy your knowledge to get this exact look.
Can you tell your source and setup on this one?
If you dont like to do it public, please send a PM to me.

Looking forward to your feedback!
Best regards
Nico

2018-06-28, 09:26:05
Reply #5

mantaskava

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Hej mataskava,

absolutely top work you have done there!
I have 2 questions:

1. How do you get the images so 100%
noise free? Was it just rendertime and limit around 1,0%
noise level or was denoising involved?
I could imagine the metal on the furniture tops
would stay noisy a long time.

2. The floor material (wood heringbone).
I would buy your knowledge to get this exact look.
Can you tell your source and setup on this one?
If you dont like to do it public, please send a PM to me.

Looking forward to your feedback!
Best regards
Nico

I am pleased you liked it!

1. Actually you can find some noise if you're looking for it. In this scene pretty much all shots had problems with it, hence really long render times (3 to 7 hours) and a bit of denoising (up tp 0.3-0.4max).
Noise level was set to 2-3% I believe when rendering these, but some spots were really problematic and the noise didn't clean no matter how long you render. Metal on the furniture tops wasn't a problem actually.

2. Not sure what is this exact look you're talking about, but it's made out of 2 planks (one wide and one narrow) and scattered across with railclone. And the texture is just a simple wood texture, nothing to really talk about.

Cheers!

2018-06-28, 17:16:08
Reply #6

NicoB

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Hej mantaskava,

thanks for the quick reply.
& thanks for the words to my first question.

Regarding the floor, I meant if these are textures
from CG Source or Siger or something else.
Thogether with the material setup (bump, glossy, etc.).

I often end up having pretty black branches &
like the soft look of your floor.

I also can understand if you dont want to tell everything
about the workflow.

Thanks & best regards
Nico

2018-06-29, 19:00:02
Reply #7

MattCo

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Wow this is a great performance, you did a magisterial work with the lighting, simply perfect for me.
Is it just an hdri or you mix it with the sun?
I'm still struggling tryng to reach a nice clean ambient light like this.
Do you have any advice regarding the lighting strategy?

Thank you for your sharing

Best
Mattia