Author Topic: Corona wire bug?  (Read 2295 times)

2017-07-25, 21:06:27

sprayer

  • Active Users
  • **
  • Posts: 794
    • View Profile
Is this a bug?
http://imagizer.imageshack.com/img922/3125/QeTXNC.jpg
With all edges options it's looks fine

2017-07-26, 12:46:46
Reply #1

maru

  • Corona Team
  • Active Users
  • ****
  • Posts: 12758
  • Marcin
    • View Profile
Hi, any chance for us to see the file?
Which version of Corona is this?
What happens if you lower the width of the wire?
What is the full material setup here?
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2017-07-26, 13:07:08
Reply #2

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
meshsmooth on the mesh, right? We are planning to improve this in the future, now it is known problem
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-07-26, 14:04:24
Reply #3

sprayer

  • Active Users
  • **
  • Posts: 794
    • View Profile
yes turbosmooth, i get it it's from invisible iterations because of isoline display.

Ok if Ondra know about it i think no need to share scene.

2017-07-26, 16:21:49
Reply #4

mike_kennedy

  • Active Users
  • **
  • Posts: 98
    • View Profile
Not sure in the case of corona, but if you use a Mesh smooth, not a Turbosmooth, turn off isoline display to see all the edges and throw an Edit Poly modifier on top, that might help.
It does in the case of other wire frame shaders I have used.

2017-07-26, 17:45:40
Reply #5

sprayer

  • Active Users
  • **
  • Posts: 794
    • View Profile
mike_kennedy
Adding edit poly just makes the same as turning off isoline option and adding more polys what i don't needed at wire rendering. But thanks