Author Topic: Metal help  (Read 2200 times)

2016-03-06, 16:44:22

cramerx

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Hi,

I'll need some tips for create a material like this, any ideas?

Thanks

2016-03-06, 21:31:03
Reply #1

Juraj

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Zero(Black) Diffuse.
The color as you see in reflection slot. (Average-Blur your reference PLUS you will have to paint it from textures, depending on your object)
IOR= 20+
Strong bump map.
« Last Edit: 2016-03-06, 21:43:19 by Juraj_Talcik »
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2016-03-06, 22:55:15
Reply #2

cramerx

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Thank you, I don' understand the second image you posted...

2016-03-06, 23:09:44
Reply #3

cramerx

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First attempt...
« Last Edit: 2016-03-07, 09:20:37 by cramerx »

2016-03-07, 09:16:02
Reply #4

NicoB

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Hej cramerx,

take a look at the attached image.
Juraj was pointing to this method of getting the average refect color from your ref.-image.
You crop the image to the "metal-borders" and then calculate the average color.
This way you get pretty close to the real image reflect color.

What I think about your last attempt is:

1. I think you have to model the hammered parts of the ref-image (pipe etc.).
2. Take a better look at the "striped-pointed" bump parts of the material. There you will have to use a special map, not just any dirt map.

Hope it helps + all the best

Nico