Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - romullus

Pages: 1 ... 480 481 [482] 483 484 485
7216
Gallery / Re: Frosty Morning
« on: 2014-01-24, 16:09:32 »
Say what?
What? :]
On a more serious note, i really like your image. Attention to detail makes it extra. Probably the only thing i don't like, is curtain.

7217
Gallery / Re: Stay cool with Corona!
« on: 2014-01-24, 16:05:00 »
I only lit all my scenes with a picture of Chuck Norris.
The secret of abnormal speed of Corona, finally has been revealed!

7218
[Archive] Alpha Builds / Re: Corona Alpha v5 released!
« on: 2014-01-23, 15:17:14 »
Response from Autodesk?! That'll take ages, i'm affraid :[

7219
News / Re: CoronaNormalTex added
« on: 2014-01-23, 14:59:09 »
Please look around you, every  professional renderer can handle it properly.
Are you sure?
http://blog.irayrender.com/post/29042276644/shadow-acne-and-the-shadow-terminator

7220
[Max] Resolved Bugs / Re: SAT / STEP - Corona
« on: 2014-01-22, 21:51:01 »
It works in alpha too, just not as straightforward as in other renderers. In order to get better results, tweak a little bit Render Mesh Quality parameters under Rendering Approximation. Or you can simply check Use Viewport Mesh checkbox and renderer will use body object's Viewport Display settings.
Body objects implementation in A5 leaves a lot to be desired, but as Keymaster said, it's should be better in A6. We just have to wait and see.

7221
Gallery / Re: Pacific Hotel Room
« on: 2014-01-20, 14:25:57 »
http://www.cgtextures.com/ - one of the best known texture source on web.

7222
Work in Progress/Tests / Re: Arttu's WIP
« on: 2014-01-20, 01:05:41 »
Good texturing can make all the difference! Looking forward to see your full visualizations.

7223
Gallery / Re: Pacific Hotel Room
« on: 2014-01-20, 01:03:15 »
You should work more on textures. Right now it's quite poor quality.
As for mirror, i usualy do this way: 0 - diffuse, 0.9 - reflection, 50 - IOR. Optionally you can give very slight green tint to reflection color.

7224
[Max] General Discussion / Re: How to do batch rendering ?
« on: 2014-01-17, 12:20:53 »
Did you look at rendering>batch render...? ;]

7225
Gallery / Re: Displacement with procedural maps
« on: 2014-01-17, 01:05:16 »
Nice results. Is it A5 or daily builds, you are using for these renders? I'm asking this, because whenever i try to render displacement wirh procedurals on A5, max always craches.

7226
Work in Progress/Tests / Re: romullus's wips
« on: 2014-01-16, 20:37:43 »
This was my first attempt at corona rendering.  I was very amazed how fast i was able to learn basics of corona. Especially after mental ray :]

7227
[Max] Resolved Bugs / Re: Glass problem
« on: 2014-01-16, 14:23:32 »
And how one could answer your question without knowing how your material setup looks?

7228
Work in Progress/Tests / Re: romullus's wips
« on: 2014-01-16, 00:01:11 »
Another wip from me. Car model is by Stelu Harsan.


7229
Work in Progress/Tests / Re: romullus's wips
« on: 2014-01-14, 12:12:57 »
Nothing at all - render settings were default.

7230
Work in Progress/Tests / Re: romullus's wips
« on: 2014-01-14, 00:29:08 »
Quick and simple scene, that i made just for fun of it:

Pages: 1 ... 480 481 [482] 483 484 485