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Messages - romullus

Pages: 1 ... 478 479 [480] 481 482 ... 589
7186
There's at least three ways to start interactive rendering in Corona:
  • click & hold Render button in Corona VFB until flyout Start IR will show up
  • in render settings>scene>general settings press Start Interactive
  • in top left corner of viewport of your choise click text with name of that viewport, a menu will show. From there extended viewports>Corona interactive

Alternatively tou can write simple macroscript that will launch interactive rendering and place it on toolbar or a quad menu.

Code: [Select]
macroScript StartInteractiveRendering
category:"Corona Renderer"
tooltip:"Corona - start Interactive Rendering"
(
CoronaRenderer.CoronaFp.startInteractive()
)

7187
[Max] I need help! / Re: Reflection question
« on: 2015-09-04, 09:00:20 »
Can you share this model? Just a mesh without textures.

7188
In my experience more often than not Corona behaves very nicely under low priority. Sometimes i even don't notice that rendering is going on. But there is times when it's really CPU hungry and makes working with pc nearly impossible. Not sure what causes this, maybe constant build change?

7189
[Max] I need help! / Re: Reflection question
« on: 2015-09-03, 23:01:56 »
I would rather not compare it to scanline but to real raytracer, like Mental Ray or Vray.
In my experience low poly mesh really can cause various problems with reflections / refractions despite the fact that diffuse shading looks butter smooth. I can show you model that has much denser topology than your example and yet it breaks reflections quite noticeably and it is rendered in Mental Ray.

My suggestion: render it with MR under similar conditions and see if results will differ much.

7190
[Max] Daily Builds / Re: Daily Builds
« on: 2015-09-03, 22:36:57 »
You can hide unused map slots in SME (default shortcut H) and make editor window much more clean and manageable. I always use it since i discovered it.

7191
[Max] I need help! / Re: Translucency map/mask?!!
« on: 2015-09-03, 20:16:06 »
Sorry, i misread your previous post - didn't notice you're talking about bump maps. Unfortunately this is how bump maps works in 3ds max - you can't mix different texmaps, feed them into bump slot and expect reasonable result. It has little to do with Corona, unless devs will decide to write special shader for it, like some other renderers has.

7192
[Max] Daily Builds / Re: Daily Builds
« on: 2015-09-03, 15:07:23 »
I imagine that would cause a lot of confusion amongst newcomers.

7194
[Max] Daily Builds / Re: Daily Builds
« on: 2015-09-03, 13:45:15 »
I'd like to see such improvement in layered material. +1 from me.

7195
If you going to model one segment then you can dismiss displacement altogether. Google for a slideknit script and with the help of it you'll can have clean geometry.

7196
Saving maxstart file should do it.

7198
[Max] I need help! / Re: Translucency map/mask?!!
« on: 2015-09-03, 08:38:34 »
Can you provide some examples where masking not working?

7199
Gallery / Re: Morning Spring Nook
« on: 2015-09-02, 14:14:28 »
You can use Vray2CoronaUserConverter script for that. You should find it somwhere in the forum :]

7200
[Max] I need help! / Re: Reflection question
« on: 2015-09-02, 12:29:11 »
Nope, it's not Corona's fault. That's how raytracing works. You'll get same result in MR, VRay, etc. You can see same distortion even in game engines.

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