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Messages - NicoB

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61
[Max] Resolved Bugs / Re: Corona Layer Material "maybe bug"?
« on: 2015-11-05, 19:30:19 »
Hej maru,

jep, I should have mentioned the "C-bitmap" :)
It´s like always the details..

Hope it helps getting 1.3 100%.
In the meantime the Blendmat will help out, as known.

Well then, next time ;)
and thank you!

All the best
Nico

62
[Max] Resolved Bugs / Re: Corona Layer Material "maybe bug"?
« on: 2015-11-05, 16:52:25 »
Hej maru,

first thank you for the reply.
I have attached 2 jpg´s.

I was like ghost clicking on the map slot for AO distance.

Hope the images will make clear, what i meant (?).

Thank you!

All the best
Nico

63
[Max] Resolved Bugs / Corona Layer Material "maybe bug"?
« on: 2015-11-04, 20:10:16 »
Hi,

I was trying to test out the new Layered Material (1.3 release).
I hab 2 materials placed in the layer material (base and top material).
By using corona AO as so called layer mask beside the top material, corona or max
always forces one to pic again the map one has choosen for maximun distance for corona AO.

I hope it´s not explained to complicated.

Does someone else experience this problem?
If so, and if it hasnt been reported yet, I think it should get into one bug report.

Other than that I will love the new layer material :)

Thank you!
Greetings
Nico


64
Gallery / Re: IB - some of my works
« on: 2015-10-24, 12:25:32 »
Hej Vizfactory,

I think you´re asking for C&C, posting your works (?).
Taking a look to your pictures "apartment in paris" and "sofa box" I can conclude the following;

APARTMENT IN PARIS:

1. Do you notice the overbrightened areas as disruptive?
(Especially the sofa-pillows, the area in and around window, desk plates, wooden planks on wall, ..etc.)
I think you should set the highlight compression a little higher. My standart is something around 2,5-3,0.

2. I do know the sofa from evermotion.
The dark base material should look more soft and not like plastic (looks to glossy).
Try different settings of the material to achieve the result from AM.
(The corona material converter works great, but it´s always only the first step to really convert it).

3. The wooden planks (shelf) should clearly exist of one type of grain, texture or pattern.
(It looks like it exist´s of two planks glued together.)

4. Try to distribute your decoration more from compacting to / vs. loosening.
That´s one natural aspect of designing in generall. (More compact areas vs. more open/free areas).
Now it´s a bit to uniform.

5. Try to use DOF in your images.
In post or rendered with corona-DOF.
Always has a great impact on images = better focus on specific areas.

6. I know you had to scale the sofa to fit between the furniture :).
But not just squeeze it to fit there. It´s taking more work to really fit it.
Maybe you have to re-model it and adapt the elements.

7. Right now I´m thinking..ok it´s daylight and that´s fine and looks good in generall.
In my opinion you dont need the sun coming in like light from a pulsar from outer space ;).
Try yousing an overcast HDRI maybe.


SOFA BOX:

Studio lighting is always so plain sailing :)

1. Here also the same with the models.
The sofa-pillows are way to compressed from left to right.
They look really off.

2. (box-puof).
I would like to see the mesh on that one.
You might be nearly there to understand poly-modeling and how you can achieve softer models.
Right now one can clearly see the modelled structure of polygon´s and some areas are extruded to early or late.
And even the sudivision surface mod. is not used correctly I think.
Do you know how to model sofas? I would advice you to take a look to the "sofa3" tutorial form vizcorbel or something free.


So that´s enough C&C and maybe it hurt´s :)

Hope it helps you getting step by step better at archviz.

Greetings and all the best
Nico



65
[Max] I need help! / Re: Relink bitmaps script
« on: 2015-07-31, 18:59:33 »
..yes, the normal "bitmaps" do work for sure.
But if you choose the "CoronaBitmaps" instead in your scene
the script does not seem work.
So it ignores the bitmap Slot with CoronaBitmap in it.

CoronaBitmaps seem to render faster than the regular bitmap,
so I decided to work with it as my standart.

Any help / update would be great

All the best
Nico

66
[Max] I need help! / Relink bitmaps script
« on: 2015-07-31, 11:00:27 »
Hej,

Maybe I´m doing something wrong..

But since corona-bitmaps are there,
the script "relink bitmaps" does not take a look after the corona bitmaps.

So it´s not possible to work with the script anymore.

I downloaded the latest version of the script.
Maybe Colin Senner has to update the version(?).

Thanks for any help

All the best
Nico

67
Off-Topic / Re: Munich!
« on: 2015-05-19, 16:36:37 »
Hej,

any Updates on this topic?
For me the same;
I often do have a lot of work to give away and I don´t like loosing customers.

I just said no to a 4000-5000 EUR project (10 minutes ago),
because there is no time.
I know this job is going to someone who doesnt know his tools...very sad!

The search for building up something like a little guild of Freelancers around munich sounds like a great idea I think.
I tried it some time ago, but it´s very difficult to find good, reliable and skilled people (modelling, lighting, shading,...everything).

Sure, it´s not always like that there is unlimited work 24/7 I could give away.
And some customers do only want me to work for them.

So maybe, if you feel like a "partnership" idea would be great.
Playing ping-pong with jobs and trusting each another...etc. send me a PM and we will see.

Right now I´m looking ahead to a two weeks holiday and befor that I have to finish lots of work.
So please don´t get angry if answers come a little later than expected.

All the best
Nico

68
[Max] I need help! / Re: Produce beamer light
« on: 2015-05-13, 12:49:57 »
Hej maru,

it just works nice :)
If I even set the spotlight "type" to rectangle I do get the result I wanted.

@ paul jones:
I think that´s what maru just did.

Thank you!


69
[Max] I need help! / Re: Produce beamer light
« on: 2015-05-13, 11:15:50 »
Hej Maru,

first thank you for the ultra fast response :)
Attached you can find an image (ugly, but it´s exactly the point).

The light needs the image / texture in it and has to cast shadows..dont know yet how to reproduce this with corona light´s.

Thank you very much!


70
[Max] I need help! / Produce beamer light
« on: 2015-05-13, 10:40:01 »
Hej,

does anyone know how to produce a "fake" beamer light (rectangular) on a wall.
I cannot place a rectangle just in front of the wall with a light material and maybe alpha on it,
because the client want´s to place objects in front of the wall which should be part of the beamer image (shadow etc.).

I have tried placing a bitmap into the "light color" slot and also with light material..no success.

Would be great to figure this on out.

Thank you!

71
Gallery / Re: a non-scandinavian interior xD
« on: 2015-05-08, 22:40:43 »
Hej,

I think you modelled the sofa-pillows with marvelous designer (?)
If so, try to avoid / correct the flattening at the bottom.

It looks like this part is some kind of empty and has other physical properties than the rest of the pillow.
I know, that´s the fast version. But try to rethink your method and set some preset pillows as a Marvelous Project.

I think you will be happy with it.

All the best
Nico

72
[C4D] General Discussion / Re: Alpha v3 wishlist
« on: 2015-05-08, 22:31:41 »
Hej,

just one simple request / wish;
Please set the "bump-amount-value" a bit lower.
In some situations (fabric etc) I feel like going under 0,001 would give the correct result..
but it´s not how it should ment to be (?)

I´m very happy to see C4D becoming your maybe second main platform beside MAX :)
If it´s not too far behind the MAX Version in future..would be great!

So, thank you again for your outstanding work!

All the best

73
Gallery / Re: several works
« on: 2015-05-01, 16:03:42 »
Hej,

Great version of the bonadlo Sofa :)
(Where is it from?)

I could imagine you wish to get rid of the "staired edges" (Spotlights etc.).
It´s happening in areas of huge or maximum contrast (b&w).

Set the "Internal Resolution" in Corona Settings (I think it was System Section) from 1 to 2.
As far as I know, it takes a bit more RAM. You could also have a look here:

https://coronarenderer.freshdesk.com/support/solutions/articles/5000515615-i-can-see-jagged-edges-in-my-rendering-

Hope it helps.

All the best
Nico

74
[Max] I need help! / Re: No textures when rendering
« on: 2015-04-30, 22:17:55 »
Hej,

did you check the UV's of the object?
Maybe it's tiled very small or the UV's are messed up.

Even check "use world scale" checkbox in your material.
(At your bitmap slot in the Material).

Hope it helps.

All the best,
Nico

75
[C4D] General Discussion / Re: AA problems and noise
« on: 2014-10-06, 21:49:32 »
Ok, how you like.
Just my ideas about how to maybe fix it.

Bit I think we would need the portal material also in c4d build.
Hopefully it comes in future releases.

Cheers
Nico

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