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« on: 2015-10-24, 12:25:32 »
Hej Vizfactory,
I think you´re asking for C&C, posting your works (?).
Taking a look to your pictures "apartment in paris" and "sofa box" I can conclude the following;
APARTMENT IN PARIS:
1. Do you notice the overbrightened areas as disruptive?
(Especially the sofa-pillows, the area in and around window, desk plates, wooden planks on wall, ..etc.)
I think you should set the highlight compression a little higher. My standart is something around 2,5-3,0.
2. I do know the sofa from evermotion.
The dark base material should look more soft and not like plastic (looks to glossy).
Try different settings of the material to achieve the result from AM.
(The corona material converter works great, but it´s always only the first step to really convert it).
3. The wooden planks (shelf) should clearly exist of one type of grain, texture or pattern.
(It looks like it exist´s of two planks glued together.)
4. Try to distribute your decoration more from compacting to / vs. loosening.
That´s one natural aspect of designing in generall. (More compact areas vs. more open/free areas).
Now it´s a bit to uniform.
5. Try to use DOF in your images.
In post or rendered with corona-DOF.
Always has a great impact on images = better focus on specific areas.
6. I know you had to scale the sofa to fit between the furniture :).
But not just squeeze it to fit there. It´s taking more work to really fit it.
Maybe you have to re-model it and adapt the elements.
7. Right now I´m thinking..ok it´s daylight and that´s fine and looks good in generall.
In my opinion you dont need the sun coming in like light from a pulsar from outer space ;).
Try yousing an overcast HDRI maybe.
SOFA BOX:
Studio lighting is always so plain sailing :)
1. Here also the same with the models.
The sofa-pillows are way to compressed from left to right.
They look really off.
2. (box-puof).
I would like to see the mesh on that one.
You might be nearly there to understand poly-modeling and how you can achieve softer models.
Right now one can clearly see the modelled structure of polygon´s and some areas are extruded to early or late.
And even the sudivision surface mod. is not used correctly I think.
Do you know how to model sofas? I would advice you to take a look to the "sofa3" tutorial form vizcorbel or something free.
So that´s enough C&C and maybe it hurt´s :)
Hope it helps you getting step by step better at archviz.
Greetings and all the best
Nico