Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: cjwidd on 2021-08-31, 03:29:29

Title: Fluorescent Light Bulb Material
Post by: cjwidd on 2021-08-31, 03:29:29
I think one of the mods posted a comparer (side-by-side) of a render of a fluorescent light bulb material, perhaps in the context of the release of the CoronaPhysicalMtl; a translucent milky white with a clear coat(?)

I need to create a material like that, but cannot find the post I'm referring to. Can anyone advise?

(https://i.imgur.com/AgAcECn.jpg)
Title: Re: Fluorescent Light Bulb Material
Post by: cjwidd on 2021-08-31, 09:06:56
Kinda what I was going for(?)

(https://i.imgur.com/U7qduaE.png)
Title: Re: Fluorescent Light Bulb Material
Post by: davetwo on 2021-08-31, 10:03:42
you can probably make that by having a high roughness in the base channel/refraction. and putting a clearcoat over the top.

I dont think translucency will give the correct result
Title: Re: Fluorescent Light Bulb Material
Post by: cjwidd on 2021-08-31, 10:22:52
right, this is precisely what is shown above^
Title: Re: Fluorescent Light Bulb Material
Post by: GeorgeK on 2021-08-31, 11:03:30
right, this is precisely what is shown above^

I would also consider a minor greyish clearcoat absorption.
Title: Re: Fluorescent Light Bulb Material
Post by: romullus on 2021-08-31, 11:19:24
Tube. Inner shell - white rough, slightly translucent material, outer shell - simple glass.
Title: Re: Fluorescent Light Bulb Material
Post by: cjwidd on 2021-08-31, 12:26:06
Yeah, I was thinking I was going to have to split the geo, but maybe with the clearcoat would fake it sufficiently.