Author Topic: HOW TO: Create 360 renderings for GearVR from Revit files  (Read 5388 times)

2016-09-28, 18:05:27

samuelAB

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I've written an article that details how to create 360 rendering for the GearVR in 3ds Max, using Revit models.

https://help.insitevr.com/hc/en-us/articles/224831167

Any feedback is appreciated! I hope you have fun creating these images!


2016-10-17, 14:31:58
Reply #1

vinbarg

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Hello, what is your settings in MAx for unit setup and system unit setup, after u link fbx from Revit, THX

2016-10-24, 17:43:04
Reply #2

samuelAB

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System units are always in feet in 3ds Max, BEFORE linking

2016-10-24, 21:47:50
Reply #3

Jpjapers

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Just FYI, If you have Max 2017 you can import .rvt files straight in instead of linking or FBXing. The geometry is MUCH much cleaner and you have the choice to populate the user defined properties of an object with its revit properties.

2016-10-28, 18:26:46
Reply #4

samuelAB

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Yes I know, but it is also different in the ways that it handles modifiers and lights.

I've found that importing FBX exports give me the best balance. I'd have to go over the differences of both workflows again and document it better to make sure I understand all the differences.

I believe if you link a Revit file the lights are not grouped, so you need to tediously turn or modify them one by one. I may be wrong on this one.

2016-11-02, 16:41:25
Reply #5

Jpjapers

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Its not even a link anymore its an actual straight import. Ive had no problems so far with it. Max is much snappier than it usually is with FBX or revit links and the materials come in alot better with much better naming.