Author Topic: "Viewport Selection" with transparent material support  (Read 852 times)

2022-10-15, 13:04:42

mrsacan

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Right now for simple fixes I use this feature a lot.
Whenever it requires to render an object behind a glass for example; I had to hide the glass (or similar transparent object) or exclude in camera settings, if there's too much reflection, or round edges (which are not transparent most of the time) I had to adjust photoshop etc.
If I pick object & glass most of the times render area become too big, and since I use this mostly for exposure correction of certain objects (instead of trying to perfect it at material section because some projects are just fast-going), selecting glass creates another problem etc etc.

İf it's technically possible would be great QoL addition.

If already there's a simple method for this, I don't know how.