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[Max] I need help! / Re: Texture map colour in RawComponent (diffuse)
« on: Today at 15:52:01 »
Sorry, I somehow missed this thread. I tested this on a simple scene and it seems to be working as expected.
I am saving to 32-bit EXR. With 16-bits I was never able to get the correct lighting (the highlights looked too dark).
Added all CShading_SourceColor and CShading_RawComponent render elements (diffuse, reflect, refract, in this case I didn't need translucency or opacity).
Then in Photoshop:
[CShading_Raw_diffuse x CShading_SourceColor_diffuse] + [CShading_Raw_reflect x CShading_SourceColor_reflect] + [CShading_Raw_refract x CShading_SourceColor_refract]
I am saving to 32-bit EXR. With 16-bits I was never able to get the correct lighting (the highlights looked too dark).
Added all CShading_SourceColor and CShading_RawComponent render elements (diffuse, reflect, refract, in this case I didn't need translucency or opacity).
Then in Photoshop:
[CShading_Raw_diffuse x CShading_SourceColor_diffuse] + [CShading_Raw_reflect x CShading_SourceColor_reflect] + [CShading_Raw_refract x CShading_SourceColor_refract]