Hello,
We render a lot of cube map walkthroughs at my office but we can't use the denoiser because it causes seams where the different sides of the cube meet. It would save us a lot of rendering time if we can just use the denoiser for the last bits of stubborn noise. Is this a feature that's possible to implement?
We have the same issue with the sharpening/blurring effect, but that's more of a nice to have where as the denoiser would really make a huge difference.
Thanks